What to Build Against True Damage and % Health?
I recently played a game against Mr. Yi as a Sejuani. Since I usually see Master Yi go for IE
and other such crit items (
,
,
)I rushed for a Randuin's Omen
thinking it would help negate some of the damage from the crits. Instead, he built items such as Black Cleaver
, Lord Dominic's Regards
, and Blade of the Ruined King 
Our Mid laner was a Sion who was going for health (his goal was to hit 10 K, and he got pretty close), and after I saw what Yi was building I decided it would be a better idea to go with items like Ninja Tabi
, Thornmail
, and Warmog's
to try and at least make use of the armor I had and give our team a little more time to fight since their adc was still building standard items like IE. I could tank for the ADC and Sion could tank for Yi.
After about 5 fights, it was very apparent that A) We could not slow him due to his ult B) He could out heal any damage that we delt to him C) Armor was useless between his Armor Pen and Wuju Style active ability D) Health was useless due to his % Health damage E) We could not stun lock him for long enough to kill him F) It was pointless to continue the game because no amount of scheming and plotting was getting us anywhere
Essentially, I could only take about 3-4 hits from him while building full tank, same with Sion. I had upward of 3,000 health, while Sion had well over 6,000 health. It came out to about 700-1500 damage per hit. What do you even do about this situation????
Note, I realize that items like Thornmail
and Frozen Heart
would help a little, but with his attack speed and damage that would still only stall him for about 2 seconds and deal a total of 204 damage (specifically from thornmail). Is that really all a tank is worth?
I also understand that people get fed and snowball, but we stayed even, if not ahead of him for a large majority of the game. Our bot lane was raking in kills, our mid lane was ahead in CS, our top lane was dominating, I was a little behind, but I don't feel like it was enough to warrant the punishment that ensued. Are tanks really this useless against the one thing they are SUPPOSED to be able to counter?
Edit: Added a few more details and fixed some errors I found
. Oh, and of course, your team has to kill the champion hopefully during the crowd control, so you have to cooperate too.
or
work very well as counters to %mHPTrue.
and True from his E, build both HP and armor. Armor handles the %hp, HP handles the True. Also, for Yi, you're wanting to just invade him early on and kick his ass since pretty much anyone can kill him before he has 6, and if it reaches late game you're just wanting to keep him CC locked while your mages and/or assassins handle him.