Time management, FF@15, comebacks, and game theory
Wanted to flesh this thinking out a bit and get some feedback.
(Warning: math)
Hypothesis: Quick surrender of games that are not close matches at the 15 minute mark allows you to play more games and win more often in your limited playtime.
There's a problem with this game - comebacks are rare, and playing from behind in a game that you hold a very small chance of turning around is incredibly tilting. Nobody likes getting their face stomped in for extended periods of time. Whether that be because you had trolls on your team, or because you just plain didn't play well, the reason is irrelevant to this idea.
Let's say you play 100 games. With an average game length of around half an hour, that's about 50 hours of time into League.
Let's also say you have a ~50% WR because you've been playing a while and the rank system has you in your proper skill area. That means you won 50 games and lost 50 games.
So far so good, You spent 25 hours winning and 25 hours losing.
Now remember that FF@15 is a thing, allowing a team in a blown game to save having to play half the game. We also have to remember that while rare, comebacks are possible. Let's say that 10% of those lost games were close enough for a comeback to happen.
Of those 50 lost games in our hundred, that means that only 5 of them had a realistic shot at a comeback. The other 45 were the usual notta-chance stompfest.
As the motivational types out there will tell us, a surrender is a guaranteed loss. If you managed to FF@15 all 50 of those lost games, you gave up 5 possible wins.
What about the other 45?
If you managed to FF@15 every single one of those lost, no-comeback-likely games, you saved yourself 11.25 hours of stressful, tilt-inducing gameplay.
What's more, that 11.25 hours works out to an additional 22 games you could have played in the same amount of time!
That means that, assuming your 50% winrate holds, you sacrificed 5 wins for a likely 11 wins.
We can reduce this down to a simple rule: For every 2 lost games FF@15'd, you get to play an additional game in the same amount of time
Addition: Even taking comebacks into account, if you win approximately half your games, regularly FF@15ing games that are not even by the 15 minute mark means you get to play more winning games in the same amount of time
Corollary: The higher your average winrate, the more beneficial it is for you to quickly exit a game that's not even by the midpoint. (Since you are more likely to win with more games played, playing more games should be a priority).
Conclusion: FF@15 is a good thing for your rank and should be your policy for most games that are not even or favorable by the halfway point.
Additional conclusion: Since you're spending less time being tilted, application of this rule should boost your winrate in the long run.
Is this healthy for the game? Not even.
Is this loser talk? Technically yes, but the time management aspect means that it's still the optimal path to take for the average casual player.