Idea for Improvements on Summoner Spells.
Flash, Ignite, and Smite are pretty solid Summoner spells. Great movement and utility with Flash, Decent amount of true damage and reveals targets with Ignite and Great versatility with Smite.
The rest of the Summoner spells may need a little boost in power.
_Heal/ Cleanse/ Barrier _Suggestions: Grant Heal/Cleanse/Barrier level scaling properties, to increase in power as game goes on,as well as movement increases.
**Barrier **: Grants 25%(1-10)/30%(11-15)/35%(16-18 ) health as a shield for 3.5 seconds and grants 10%/20%/25% movement speed for 3/3/3.75 seconds.
Heal: Heals for 25%(1-10)/30%(11-15)/35%(16-18) of your total health. Grants 30%/35%/40% movement speed for 1.5/1.5/1.75 seconds.
Cleanse: Removes all disables and summoner spells debuffs affecting your champion and grants 65%(1-10)/70%(11-16)/75%(16-18) crowd control reduction for 3/3/3.5 seconds. In addition, you are passively granted 2.5%/5.5%/11.5% movement speed and tenacity.
Clairvoyance/ Clarity/ Ghost Suggestions: Clairvoyance should remain unique as global ult and should have expanded effects to highlight that niche. Clarity and Ghost should be summoner spells taken so that a summoner doesn't have to buy boots or mana return items, this allows champions to free up an additional slot for more damage/defense/utility/etc.
Clairvoyance: Reveals an area of the world for 5 seconds._ Slows and reduces the vision range of enemies by 25%. Allies are stealthed and move 25% faster._ Duration of effects last** 45%**(1-10)/80%(11-15)/105%(16-18)of the reveal duration. Only affects enemies and allies in area of the time of the Clairvoyance cast.__
Clarity: Upon activation grants 40% of your resource. Passively grants 12 (+ .1% total mana) of your resource every 5 seconds. _Spells grant 6% of your total mana over 2 seconds. this effect is shared and can only be trigger once every8 secondss. Basic attacks will instantly grant 3.5% of your total man. _ (These effects share a 10 second cooldown)
Ghost: Your champion moves 27% faster for 10 seconds. Passively gain 10 movement speed, 30% increased benefit from movement speed, and you can walk through minions.
How would you feel if these could be made possible? Do you think they would help boost variety in summoner spell choice? What do you guys have in mind?