LoL as we know it... And why most of us liked it before. (One Player's Opinion)

Kunoki··4 votes·917 views

Heroes of the Storm. Recently, between my attempts to grind my way out of silver and back to Gold I, I've taken time away from LoL to play this little gem. This isn't an advertisement or me lavishing the game with praise. The reason is simple: I can have fun in Heroes, unlike LoL these days. The community is less toxic, the Meta isn't ingrained in the mind of every player and people are open to new ideas (Mostly because the game is still very new, yes).

Why am I talking about another game? The fun factor of it. It has a charm that LoL had for a LOT of us when we first started playing. It feels (And is) much more balanced, resulting in many more instances of me truely outplaying my enemies, who have all the tools they need to fight me. It's a game that has a much heavier focus on 1v1ing and the "objectives" (Basically an excuse to force players to teamfight and group up, while rewarding them for doing so in a way that makes even those that died feel useful), something LoL has sadly lost in it's relentless focus on ESports and the skewed balance path they chose (Focusing on and balancing based on the pro scene, at the expense of the majority)

I don't hate or dislike LoL. I'll flat out say my favorite season was S2 to anyone that asks. Why? There was an even mix of silly items and plenty of build paths. The meta wasn't set in stone. I could build Blade of the Occult, Soulstealer and Leviathan on Lux and I wouldn't get screamed at in the chat by my team. In fact, many would be amused by my "Stacks Build". The community didn't have an intense pro scene to constantly and blindly follow and, again, were more open to new ideas.

LoL, as a competitive game, works. Dominate your lane. Crush your enemies. Win and do it again. As a casual game to play with friends and goof off? Eh... Not so much anymore. The same people I played with 4 years ago are now constantly doing what I do: Grumbling about broken champion mechanics and unfair items and masteries. And, sadly, they have a point... This game became so focused on the "Meta" and "Builds" and "Hero Matchups" that it really lost a lot of the fun that made me enjoy it in the first place. With items like [Sword of the Occult] gone and only "Tryhard Bullshit" left in the game, it's hard to really enjoy it as anything more than a competitive experience.

Riot, please don't turn your game into a super serious version of Dota 2. Even THEY have silly items. Keep the fun factor in your game, please. I don't care about imbalances if I can goof around, but you keep taking that away from me. AP Yi? Dead. Mage Trynd? Slain. AP Poppy? Long Gone. Full On-Hit Builds? Useless in this meta. Next thing you know, my one last "Fun Build", Ap Varus, is going to disappear...

11 Comments

Cowgirl Ed2 votes

The same people I played with 4 years ago are now constantly doing what I do: Grumbling about broken champion mechanics and unfair items and masteries. And, sadly, they have a point... This game became so focused on the "Meta" and "Builds" and "Hero Matchups" that it really lost a lot of the fun that made me enjoy it in the first place. With items like [Sword of the Occult] gone and only "Tryhard Bullshit" left in the game, it's hard to really enjoy it as anything more than a competitive experience.

Sadly true

TheChaoticSwede2 votes

Wasn't S2 the League of Cleavers and release Xin?

If so then you really need to reconsider what's fun and "unique" because building five cleavers and destroying anyone in arm's reach isn't that. It's silly after a few games but after a while and after facing people who do that constantly to win it's just tiring.

Do I really need to tell you why release Xin was a nightmare?

TheChaoticSwede1 votes

Ah nevermind Xin Zhao was released in S1.

Zorasama2 votes

{quoted}

Wasn't S2 the League of Cleavers and release Xin?

If so then you really need to reconsider what's fun and "unique" because building five cleavers and destroying anyone in arm's reach isn't that. It's silly after a few games but after a while and after facing people who do that constantly to win it's just tiring.

Do I really need to tell you why release Xin was a nightmare?

You miss the point.

ModWulf Helhammer2 votes

What? That the only time you can have fun is when you completely smash your opponent into the ground without them doing anything? Or for it to be a race to see who gets the auto-win item first?

While I acknowledge that some of those mechanics still are in the game (Guinsoo's Jax, anyone?), they are not fun, and they should not be what League strives to be like

TheChaoticSwede2 votes

Your point was that you wanted the game to be "goofy and fun" again.

Which I can see why, but goofy and fun only goes so far until it just gets annoying.

Building 5 cleavers is not goofy or fun after the tenth game in a row.

Getting absolutely smashed because the enemy lux can build tanky and still do massive damage is not fun.

Having the option to do those things might be fun for the user but for the receiving end it hardly ever gets to be anymore exciting than seeing a red beam and being blown to bits.

If you think that those types of games are fun then LoL was probably never your game type to begin with. Might I suggest playing games like Guilty Gear Xrd, Mario Party or Super Smash Bros. Those types of games usually have very unique, fun and goofy playstyles in them that are also extremely balanced and fun to play with and against.

It sounds like you're against a strategic play style and meta which is exactly what a MOBA strives to be to begin with. Rushing goofy builds shouldn't really work because it's supposed to be a game played deliberately and precise. That's like playing Civilization V and then complaining how the game is boring because you can't use your Scout or Settler as a Warrior.

67chrome1 votes

Wasn't S2 the League of Cleavers and release Xin?

Leage of Cleavers was season 3, with itemization recognizing AD Casters as a thing and going a little to far. That was shortly fallowed by league of Warmog's and league of BotRK.

Cleaver in season 2 was only good on a few champions.

Pretty sure Release Xin was season 1.

ModWulf Helhammer2 votes

Here's the thing: those off-builds you mention? They made the game unfun for anyone playing against them, to such a point that it was practically unwinnable. There's a reason Poppy got reworked, just as there's a reason (true) AP Yi and AP Tryndamere were removed as viable build paths: because they were the definition of unfun to play against

Jonsolo322 votes

I couldn't agree more... I came here from Starcraft due to toxic community and broken gameplay. It seemed to become a pro-game instead of a fun game. It suffered it's fate. I hope Riot learned from their mistakes and works on fun and balance FOR ALL LEVELS. Remember, average players have money to spend and will if you offer a fun product.

ZT Xperimentor2 votes

I cannot upvote enough, you got it spot on! [slayer-pantheon-thumbs]

Hayaishi22 votes

Nostalgia blinds you OP.

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