Devourer: Feral Flare 2.0
When I saw the new jungle items, I was pleased - VERY pleased. The mildly useless AP jungling item was being replaced by something far better, Quill Coat, one of my favorite items, was innate in all jungling items, and most of all: Feral Flare was gone. Feral Flare did one of two things, and frequently both, it either resulted in a worthless jungler who farmed all game, or it resulted in one winning because that same exact game took ten minutes too long and now the jungler's Feral Flare lets them solo the entire team. Unexciting for allies, infuriating for enemies.
Then I saw that it was being replaced by an item which, instead, functioned rather similarly to the former Rageblade, and I was happy with it because it wasn't farming-based. That is, I was happy right up until I saw the Devourer upgrade... which is exactly the same except it starts out with the infuriating damage. Every jungler I have seen using it has spent the overwhelming majority of the game being completely unhelpful to their allies, exactly like Feral Flare, and exactly like Feral Flare a select few junglers with it can come in during the last ten minutes and automatically win with it.
"What is your point?" you ask, and I answer: we were told Feral Flare was being removed because the way it worked was annoying for everyone except the owner. You just added an item that works in literally the exact same way. Remove it. Alter it to be the item you told us about months ago. I don't really care, so long as this current reiteration stops being the same item you told us was unbalanced any way you slice it.