Summoner Spell "Fortify" Would Fit Into this Meta.

Best Fiddle·7/23/2018, 11:50:18 AM·49 votes·14,185 views
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I think it's safe to assume, that we ACTUALLY are in dire need of this spell, in this over-tuned, Exodia's-gonna-obliterate-you damage meta. Most games are already being decided at the 10 min mark, as one team will have first turret gold and the added pressure of roaming that comes with it causing the other team to collapse to defend or face increased ganks and roaming.

A quick summary of this spell:

Fortify was a global summoner spell that made all turrets invulnerable to damage and increased attack speed 100% for 7 seconds with a 300 second cd.

Doesn't that sound like it would fit into this meta quite well? Lets be honest, with higher levels of mobility and tower dodging bs (rework akali) being introduced, this has only resulted in towers becoming further absolute garbage mid-late game. At least with this summoner spell, you'd still have your tower alive after the first recall.

Read the following for a second, and just grasp the most fitting description, in resolving the sad excuse for towers today and countering the absurdity in damage.

"Fortify was mainly used defensively to prevent turrets from taking damage and clearing minions faster than normally. However it was also a very effective method to punish turret divers or quickly do damage to foes that got caught by pulls and taunts like Rocket Grab.png Rocket Grab and Frenzying Taunt.png Puncturing Taunt."

This was removed from league in 2011, due to a lack of use I can bet dollars to donuts, this spell would save lives today and might result a good way to put the brakes on the 4 min 4 man gank bot to take bot turret.

38 Comments

Khristophoros7/23/2018, 12:04:22 PM44 votes

Nobody wanted to use it because it isn't a combat summoner spell. It's not actually fun to use outside of taunt cheese.

The fix to the current meta is to actually fix it, not provide a shitty bandaid summoner spell.

saltran7/23/2018, 12:49:20 PM10 votes

Fortify was terrible and a meme summoner, nobody would use it even now and we should remove the Gameplay Boards

ƒrostγ7/23/2018, 12:12:00 PM9 votes

This wouldn't solve anything though.

Warlord Rhinark7/23/2018, 12:02:36 PM7 votes

It'd probably only be taken by Supports though.

Still, I agree, it should get back into the game.

Maybe even bring back Revive as well.

The Space Cowboy7/24/2018, 1:15:21 AM3 votes

Looks like a solid support spell. Maybe even adc/apc.

Raiyza7/23/2018, 4:01:28 PM3 votes

Or they could just, you know, buff towers.

Bob the Toastr7/23/2018, 7:25:57 PM3 votes

I think it would be good, but it should only apply to the nearest turret or nearest 2 turrets, to make it more balanced. Possibly extend the duration to 10 seconds to compensate.

iamsmurfing01017/23/2018, 11:31:04 PM2 votes

Just buff towers how about that?

4eva7/23/2018, 4:22:49 PM2 votes

[deleted]

TwitchInMyPants7/24/2018, 5:13:48 PM2 votes

IMO reintroduce Fortify either as a part of item 3056 so this item actually has a defensive active option (Fortify on ally towers, disable on enemies) or you introduce it as part of Unsealed Spellbook. Fortify usually was either useless since the CD was super long and it didn't have enough defense, or it was overtuned and you'd stack Fortify and totally nullify pushes. If you let it be pretty strong but prevented it from being stackable by putting it behind an item or a specific rune, then there'd be opportunity cost to have a Fortify available to your team. Hell, it being on Unsealed Spellbook means you'd get 1 Fortify every 4 spells so it wouldn't ever feel OP.

R35URR3C710N7/23/2018, 12:53:34 PM2 votes

I remember running 5 man all-tank, all-mid, all-fortify/promote cheese strat when it first came out. Ali and Blitz were core to the team, and no other lane could push because you would just fortify when they got to tower. I miss those days of wonky experimentation.

Arammus7/23/2018, 12:47:56 PM2 votes

the first time i saw this in a video, a morg had it and i thought morg was like janna, shielding a tower.

Knockturne7/23/2018, 9:39:11 PM2 votes

i think the op has a really good idea, if everyone says the ss is shit then why not put it back in and see if anyone can make use of it to lessen the impact of the dive meta. worst case scenario nothing changes no big deal, and if the ss being weak is a concern then reintroduce it while at the same time trying to nerf tower dive abilities and slightly buff towers / fortify. maybe make it 150% atk speed or a % of true dmg.

FutureCreator7/25/2018, 1:22:34 PM1 votes

Exodia's-gonna-obliterate-you damage meta

top kek

Slythion7/25/2018, 2:25:08 PM1 votes

As a summoner spell? No, that wouldn't fix anything.

What would be cool would be to make it so ohmwrecker can either be used on enemy towers or have this effect on a friendly tower. It might (probably not) be built then.

on a side note...is ohmwrecker still in the game?

BigFBear7/23/2018, 1:10:29 PM1 votes

Fucking good idea. And it would add strategic decision-making into the game. As laner I would totally take that spell.

Rıots Bad Client7/23/2018, 1:54:47 PM1 votes

And I'd really like if it was limited to 2-3 people per game.

Janakin7/23/2018, 3:34:38 PM1 votes

It would be a buff to turrets => prolonging the length of a game => exact opposite of what devs want.

Zeanix7/23/2018, 4:05:14 PM1 votes

Fun fact: Fortify actually came from DOTA, where the original League creators also came from, where people can fortify their towers for a few seconds and it had a lengthy cooldown. It's a good stalling/turtle technique that for me made DOTA really cool and unique and glad DOTA 2 kept it.

A defensive tower ability needs to happen. A few seasons back, the mid towers would generate a shield to nearby champions if standing nearby and i miss that. We need towers unique and defensive again.

SanKakU7/23/2018, 6:21:57 PM1 votes

I thought Fortify was only on the Dominion map and even there it didn't do what you're describing.

Iceborn Pippin7/23/2018, 7:21:06 PM1 votes

I don't know why people would say this was a bad summoner spell.

Fortify made ALL friendly towers, in global range, invulnerable and have 100% increased attack speed for 7 seconds. If it was ready to cast, the champion with this summoner spell did +9 damage to minions.

Even as a stupid and cheesy build that is 45 seconds of invulnerability, each on a 300s cooldown.

For those saying that was a Dominion spell, that was an entirely different spell my dude. That was called Garrison. It increased attack speed on a friendly tower. On an enemy tower it had its damage reduced by 80% for 8 seconds.

SugeMinPikk7/23/2018, 7:30:16 PM1 votes

Fortify would completely invalidate herald lol enemy team summons herald so your unsealed spellbook mid laner just swaps to fortify and eats the charge xd

Somewhat-better-but-still-bad idea: Put it on a tank item as an active, but single-target with a short range. Make Ohmwrecker counter it, and make it counter Ohmwrecker (using one after the other fizzles both). Put them both on long-ass, identical cooldowns.

Attticus Finch7/23/2018, 10:04:28 PM1 votes

[{quoted}](name=Best Fiddle,realm=NA,application-id=3ErqAdtq,discussion-id=3mB7GZwX,comment-id=,timestamp=2018-07-23T11:50:18.328+0000) Doesn't that sound like it would fit into this meta quite well?

No, as Riot specifically wants pro matches to be shorter, not longer.

People forget that games being 20 minute snowballs where objectives fall like dominos is a feature, not a bug. You don't have to agree with it (I'm on the fence personally), but Riot has zero interest in making games longer and enabling more comebacks.

HalcyonDweller7/23/2018, 10:07:39 PM1 votes

You have my bow!

YuGiHo7/24/2018, 2:30:07 AM1 votes

Sounds like that would make games longer but didn't riot say they wanted shorter games?

The Volcano7/24/2018, 10:01:34 AM1 votes

Or if they don't want to add this they could add item 3636 as a summoner spell but make it global or even add a global item 3634 where you reactivate the summoner spell to fire.

Malak7/24/2018, 9:38:58 PM1 votes

Damn we could really use that, but Riot don't make any changes that do not result in moar damage, more LC$ playz, and shorter games