Changing Karma's Mantra'd W
Hey there everyone, Karma main with 250k mastery points on her. I've been maining her since ~early 2016, and while she might have had her ups and downs (lost her E damage on Mantra, W changes, E nerfs), she's been a solid pick for me regardless. Both in terms of her kit and thematic, I feel as if she's in a great spot, but there's one thing that has always confused me about her.
Karma functions very well in the support role, and is capable in mid-lane as well. She pokes people down with her Q (perhaps mantra'd), then when the enemy she wants to kill is low enough, she walks up to them with a non-mantra'd W, quickly nukes them with a mantra'd Q, and either uses her E to run away, or to run towards the enemy if she couldn't finish them off. Sounds cohesive, right? As support, you always mantra your Q early on, but as the game progresses into teamfighting, you have the option of your mantra'd E. However, where does mantra'd W come in?
's regular W roots an enemy after a brief delay. While tethers have a long history of being annoying to fight against (i.e. pre and post rework LB), I think Karma's is fair when not mantra'd, as it not only has a short root after a delay, but it doesn't do much damage, and it requires that Karma puts herself in a risky position with the prospect of being damaged while trying to root someone. Both in support and mid-lane, I find that she uses it primarily to root someone for the sake of landing her mantra'd Q (where her damage lies). I've never understood why Karma's mantra'd W functions like it currently does though.
Karma's current mantra'd W heals her for a percentage of missing health in the two ticks of damage (initial and final), as well as having an increased root. While the logic behind an increased root makes total sense to me, why would Karma ever use this heal? Karma is a poke mage and/or enchanter support. She shields her allies, has moderate amounts of CC, and does damage (arguably too much in the support role...lower base damages and higher AP scaling where?). But why in God's name would I, a poking mage who wants my allies to be shielded and tank damage/melee brawl for me, need a W that heals me for missing health as if _I'm the duelist? _
I propose a change to her mantra'd W. If players want health to remain a characteristic of her mantra'd W, when she uses mantra, her W should only works on allies, and (after a brief delay), heal them for a percentage of their missing health. This still requires the faux-strategy of having to position yourself with this tether (as its range isn't superb) to try to fully heal your ally without getting caught out, but it adds a support-ish aspect to an ability that I personally never mantra as a support main. I would definitely use this on my ADC early on, or even my late game bruisers/fighters, and the best part is that this works against the part of Karma that everyone hates; a support that does as much damage as a mid-laner!
What do you guys think? I'm sure her Q would require nerfs to balance her out with such a massive change to her W (its base damages would be lowered, and its AP scaling would be increased a tad to still encourage mid-lane karma to some extent). Otherwise, I feel this change would much better suit a champion who, for 6 years has consistently been problematic in the damage department. In fact, this even brings back the concept of tethering an ally, something many Karma mains remember back from 2011-2013. Feel free to leave suggestions below.