Let's Talk Tanks
As many of you may have noticed, tanks have been falling out of favor more and more with each passing patch. It's hard to say the exact reason, as there are a number of places to point fingers, but I feel like something needs to be done to ensure that tanky champions have their place in the Rift. Let's break down the issues.
For starters, let's see where tanks normally can be found: top lane, jungle, and support. Support is easily the most common tank spot, as Leona and Braum are both fairly strong champions who excel at working with a buddy. Sometimes you might see odd examples like Nautilus or Maokai, but those are the main two. As for the other spots, though, tanks have been getting crowded out. In the top lane, an average tank's biggest two weaknesses are bullies and fighters. As it stands, those happen to be the most popular picks up top, with examples including Irelia, Gnar, and Riven. In addition, many tanks such as Sejuani or Malphite have a rather weak laning phase. The most common response to champions with weak laning is to take them into the jungle, but this has also become rather difficult with various blanket nerfs. High sustain, high damage, and high mobility are keys to survival in the jungle as it is, and many tanks lack at least the second of those, if not the others.
Now, granted, tanks aren't exactly known for their damage outputs. If they do pack damage, such as Dr. Mundo or Nasus, then they tend to trade out their teamfight utility for it. A tank's main job in the later stages of the game is to distract and disrupt the enemy team, while soaking up damage that would otherwise go towards your carries.
Except that they're not very good at this. Tank items are fine where they are, and some items designed to help deal with tanks (such as Liandry's Torment or The Black Cleaver) feel very nicely balanced. Unfortunately, the same cannot be said about other, more popular items. In particular, Blade of the Ruined King (meant as anti-health stacking), Last Whisper (anti-armor), and to a lesser extent Void Staff (anti-magic resist) are all extremely common items in the current meta. They work very well against non-tanks, in addition to being incredibly effective against the things they were meant to counter. By contrast, tank items are very specialized in what they resist; Thornmail for autoattacking comps, Aegis of the Legion for heavy AoE, et cetera.
However, some defensive items do have their issues. Null-Magic Mantle in particular is meant as a cheap item designed to help you survive against magic damage harass. However, when the preseason patch rolled out, the stronger Negatron Cloak was temporarily removed, the Mantle's price was increased to compensate. When the Cloak was reintroduced, the Mantle retained its high price (compared to the other basic defensive items, Ruby Crystal and Cloth Armor). The main problem here is that you are no longer allowed to start with a Mantle and pots in order to deal with frequent early-game magic damage such as from Teemo or Lissandra. In addition, while there are plenty of defensive options, there is yet to be an item custom-tailored to deal with AD casters, such as Zed or Renekton.
Aside from these problems, there are some tanks that many people agree are a touch underpowered, and could use some love. The one that jumps to mind for me would be Zac, but there are others out there.
I'm not going to post any fix recommendations up here; that's what I want you guys to come up with. I admit, I don't want tanks to become TOO popular. If that happens, we'd just shift the meta over from dancing around your opponent to outlasting them. That being said, I want to see tanks become a consistently viable alternative to fighters in all the positions they share.
Sincerely, a budding Nautilus main.