Reducing damage across the board is not a viable solution because of breakpoints.

Dracocrash·4/29/2019, 11:36:11 PM·47 votes·14,399 views

Every class, and every champion is effected differently from a flat 10% damage reduction across the board.

As many posts on the boards say "Riot should just reduce the damage across the board by 10%". This simply won't work, and the reason why should be fairly obvious.

If a champion X does 1000 damage, and a champion Y does 1100 damage, and a target has 980 HP, pre nerf both champions will one shot the adc with one rotation. A 10% nerf would GUT champion 1, since champion X now does 900 damage, and must wait for their next rotation, while champion Y still does 990 damage and can one shot the target with only one rotation.

This becomes even more complicated when cooldowns and skillshots are taken into account. classes with DPS will not be as badly nerfed as classes reliant on burst. To conclude, a 10% nerf across the board will cause more problems than it will actually fix.

Yes, damage is too high; but a generalist approach to toning down damage is not the best idea. A more specific approach with champion specific/keystone/gold generation nerfs are better.

82 Comments

Tahminatrix 4/30/2019, 12:09:01 AM16 votes

This is a double edged argument because most assassins/burst mages that everyone would deem as "reliable" are literally doing JUST enough damage to kill their targets, while less reliable champions have more damage but...whats the point...

If we took 2 champions that had the same amount of cc range aoe etc...for example.

Champion A: Does more damage but isn't as reliable. (Could be unreliable for multiple reasons, skillshot reliant? Immobile melee?)

Champion B: Does less damage but is more reliable. (Could be using point and clicks / mobile melee)

Both champions have just enough damage to delete squishies that lack 1 or 2 items that offer any defensive stats.

What would be the point in picking champion A. Since they come with a higher risk factor?

But I agree, a generalist approach is bad and every champion should be tuned specifically, this just goes to show that some champions might need to be tuned similarly and we shouldn't be afraid of anything that looks like a generalist approach.

GinoSoldier4/30/2019, 12:24:18 AM11 votes

I'm more into radical ideologies, so i say screw it and then balance accordingly. Also; ideally do this as a preseason, do little to nothing else, and focus everything on it. No waiting months before fixing outliers.

That said; there will always be a problem with league's damage so long as 1-shotting is a thing. I think assassins should, as a standard, have no CC at all, but extra damage on CC'd enemies, therefore enforcing the idea that you're assassinating a weakened target in exchange for straight up losing that 100-0 all-in potential. Similarly, I think assassins should be generally below average at lane management and trading in lane, with the extra advantage of being hyper mobile. Enforce the thematic.

Moody P4/30/2019, 12:45:25 AM11 votes

Damage isnt too high to begin with people just want to play tanks and turn their brains off again

KoggyStyle4/30/2019, 3:31:41 AM7 votes

then revert to runes / masterys of s3, we have crap defensive costumoinzation pre que up