My Thoughts on Varus (Patch 7.1)
So. Let's open this with a question: How many of you actually remember that Varus is even a Champion in the game? If it wasn't for the fact he got a Heartseeker skin semi-recently, would you even remember he existed? Honestly, I wouldn't judge you at all if you answered no.
Varus is one of my favorite ADCs currently, alongside Vayne, Quinn, and Sivir. His kit is an interesting and unique mix of an AD Caster and an on-hit ADC, with some nice tank-shred on his W. But his mixed kit is also his biggest weakness, as he really lacks any unique identity. He just feels like the bastard offspring of multiple other Marksman-class Champions who have some part of his kit and do it better than he does. But, I want to do this in a descriptive break-down form like my previous "My Thoughts on..." thread (titled "My Feedback on Vayne), which threw Vayne into the spotlight when her Q was at its prime (70% AD ratio was just stupid). So, let's take this ability-by-ability and see if there's anything that can be salvaged.
Passive: Living Vengeance When Varus kills an enemy unit, he gains extra attack speed for 5 seconds. This bonus differs on whether the unit was a Champion or non-Champion. Minion or Monster Last-Hit: 20% (+25% bonus attack speed) bonus attack speed. Champion Kill or Assist: 40% (+50% bonus attack speed) bonus attack speed.
I don't think this passive is bad in its current form, but I also feel like it's just not good enough in the early game. At the same time, I also feel like this is a huge drain on his power budget and should probably be the initial target for any reworked abilities.
My suggestion: Rework it to make it more useful early on. I think it should just grant permanent extra attack speed that scales throughout the game. No triggers or anything, just bonus attack speed. Fairly simple and, theoretically, not too hard to balance.
Q: Piercing Arrow Cost: 70/75/80/85/90 Mana Range: Up to 925 Units Travel Speed: 1850 Units Cooldown: 16/14/12/10/8 seconds Minimum Damage: 10/46.7/83.3/120/156.7 (+100% AD) Physical Damage Maximum Damage: 15/70/125/180/235 (+160% AD) Physical Damage First Cast: Varus begins channeling for up to 4 seconds. Piercing Arrow's damage and range increases as he channels, maxing out after 2 seconds. While channeling, Varus cannot use his other abilities or use basic attacks, but he can still move, albeit slowed by 20%. If Varus reaches the end of the channel without casting Piercing Arrow, the spell is automatically cancelled, refunding half of its mana cost.
Second Cast: Varus fires the arrow in a direction, dealing Physical Damage to any enemy unit hit in its path. The Arrow's damage is reduced by 15% per enemy hit, down to a minimum of 33% damage.
This is one of Varus' best abilities, hands down. It has a fantastic scaling (up to 160% TOTAL AD!), a long range, and travels fast. Unfortunately, it's just not up to snuff these days. Its damage falls off too fast, it takes too long to charge up, has a really long cooldown, AND costs a lot of mana early on.
My suggestion: Take its minimum damage (round it off a bit so the scaling makes more sense) and make that the ability's damage, make it a faster cast (between 0.25s-1s, preferably), cost less mana (starting cost 50?), and make it pierce through 2 or 3 enemies instead of a whole row. This seems like an Ezreal Q, which it KINDA is, but it allows Varus to keep some amount of waveclear in his kit.
Alternatively, a strong AP scaling (thinking 60% at min. and 120% at max.) would be very nice.
W: Blighted Quiver Stack Duration: 6 seconds (All ranks) (Does not decay, all stacks fall off after 6 seconds) Cooldown: None (Passive Ability) Passive: Varus' basic attacks deal bonus Magic Damage equal to 10/14/18/22/26 (+25% AP) and inflicts Blight onto the target for 6 seconds, stacking up to 3 times.
Varus' abilities consume Blight, dealing 2/2.75/3.5/4.25/5% (+2% per 100 AP) of the target's maximum HP per stack of Blight. This damage is capped to 360 magic damage against monsters.
This is a nice ability that works well with his kit. A bit of extra magic damage in the early game helps with last-hitting, and the max %HP damage pops tanks like zits. However, this is also a poorly-scaling ability that only benefits from AP, forcing Varus to either build hybrid AD/AP, build AD and forgo tank-shredding damage, or build AP and lose his ratios on his Q and E. In addition, this ability does MAGIC DAMAGE, which pales horribly in comparison to Vayne's Silver Bolts, which does close to the same damage as TRUE DAMAGE, bypassing all resistances.
My suggestion: Add a small AD ratio onto this ability so it can scale better. This will also make hybrid Varus more viable. Or, if necessary, just completely revamp it. (Though I don't have any ideas for a total revamp)
E: Hail of Arrows Cost: 80 Mana (All ranks) Range: 925 Units Cooldown: 18/16/14/12/10 seconds Varus fires a hail of arrows towards a targeted area, dealing 65/100/135/170/205 (+60% bonus AD) Physical Damage on impact. This area lingers for 4 seconds, inflicting a 25%/30%/35%/40%/45% slow (lingers for 0.25s after leaving the AoE) and Grievous Wounds to any enemies inside.
So, this ability is good for 2 things and 2 things only: 1) Triggering Blight stacks, and 2) Executing low-HP enemies. Otherwise, it's pretty bad. It costs too much early, has way too high of a cooldown, and doesn't do enough damage to justify more than a value point.
My suggestion: The AD ratio should be total, not bonus. The mana cost needs to be reduced, at bare minimum scaling up to 80 at max rank. The cooldown needs to be reduced by at least 2 seconds per rank (16/14/12/10/8). Finally, an AP ratio would be very nice. I like the ability too much to want it reworked entirely, just some numbers buffs as a starting grounds.
R: Chain of Corruption Cost: 100 Mana (All ranks) Range: 1075 Units Travel Speed: 1850 Units Cooldown: 110/90/70 seconds Varus fires out a tendril of corruption, stopping on the first enemy champion hit. The champion hit takes 100/175/250 (+100% AP) Magic Damage, is rooted for 2 seconds, and has 3 stacks of Blight applied over the duration.
The tendril will seek out other champions to corrupt. After the first affected champion's Tendril wears off, all enemy champions within 600 Units suffer the exact same effects as the first. Their tendrils will also seek out new champions to infect, but each enemy champion cannot be infected more than once.
If a target dies or frees itself while under the effects of Chain of Corruption, the tendril will still attempt to seek out new targets.
This is a very powerful ability. It gives Varus some strong self-peel and can be an absolute NIGHTMARE in a teamfight, dealing solid magic damage and spreading to-be-popped Blight stacks around like REDACTED. However, this ability struggles due to the key fact that IT DOES NOT SCALE WITH AD. THIS IS A CONSTANT ISSUE WITH VARUS. Varus' entire kit has been a perfect breeding grounds for a Hybrid AD/AP Marksman, something we haven't seen yet outside of cheese builds.
My suggestion: AD RATIO. That's it. It needs an AD ratio.
Overall Thoughts: (AKA: Tl;dr)
Varus is a champion plagued by a lack of proper ratios and most of his kit seemingly ripped from other champions. His Q is basically Piltover Peacemaker except kinda worse, His W is Silver Bolts except worse, and his E is Make It Rain except somewhat better. But his passive and R are unique, at least.
This ripping-off of other, better, champions just makes Varus a bastard child of 3-4 champions. 4 if we want to count Varus' ult as a rip-off of Kennen's, 3 if we don't. He's like an impersonator of better champions; trying to do what those champions do except he can't do them as well.
His identity could be something unique; an AD/AP/On-Hit hybrid Marksman. That could be awesome! Instead, his identity is neutered by a lack of proper hybrid ratios, leaving him as a champion that seems to have been made from Riot's leftovers.
I still love him and I plan on buying every single one of his skins, because they're very cool. However, I want him to be an awesome champion too, not a gimmick or a bastard child.
Thanks for reading my long rambling. GLHF