Mordekaiser and the constraints of “Win-more or lose hard” mechanics
I’d like to posit two ideas for key issues in fixing morde in light of the recent disappointment that is the champ roadmap. Something constructive:
The two key problem mechanics are, interestingly enough, morde’s indentifying traits: his Passive and ultimate. These are inherently snowballs and weak at the same time and hold the kit back. Onto the idea:
For the passive, make him gather life essence through damage and gain a 25% max health shield when filled that persists until torn down. Have it go on XX seconds cool down (would need to test and balance the cool down) after the shield dissipates. Have his secondary bar start white and get red when it fills, displaying the gray shield on the health bar.
Ultimate:
Rather than have the ghost based off his opponents stats, base it only on how well morde is doing. If he has gathered enough life essence, he can cast his ultimate on his opponent. It rips a copy of their soul out, dealing x% max health plus x% AP - relatively low compared to now with no DoT. The soul’s basic attacks slow enemies.
The spirit is SUBSTANTIALLY weaker than the spirits you get now, but you can get it even without killing things.
Dragon force is gone.
IMO this would be nice- basically ult damage lowered a lot and aftermath efficacy lowered but with more utility when fighting a live enemy with illaoi-like 1v2 potential.
The passive is less toxic because it’s not constantly refreshable at an instant and it has a cool down and indicator while it’s about to come online vs now where between morde’s E shield gain and W heal, you can be surprised by the invisible sudden defense it brings.
Other related changes would be:
Nerf Q damage and make it like pre-juggernaut morde
Have E give you a little extra life essence on champ hit (replacing bonus shield gain), reduce its damage even more (lose the AD ratio), and make it ground enemies
W stays the same minus bonus exp. can be self cast for the DoT but the damage is halved. The animation is the torso of his armor breaking into the pieces that circle him, reveal that he’s nothing underneath. The pieces come back in when the heal pops