Riot destroying Jungle role once again

2 Cute for VI·4/28/2018, 2:03:30 PM·88 votes·18,481 views

https://boards.na.leagueoflegends.com/en/c/developer-corner/MQob4lFt-upcoming-jungle-changes-for-810

Basically for people who dont want to check the link heres what they want to implement.

YET ANOTHER xp nerf to the jungle, you get level 3 after 4 camps/ 3 camps if you include krugs AND ALMOST NO ONE does krugs early game and heres the thing >>> 2 camps and a scuttle.

WOW, how can 2 camps and a scuttle be more xp than 4 camps :shockface: .

well the thing is, riots idea of jungle balancing, they want to reduce the early ganks of the junglers and "increase jungle vs jungle interaction"

HOW WE DO THAT? LETS MAKE SCUTTLE WORTH 170 XP INSTEAD OF THE ORIGINAL 10 XP AND NOW THERE WILL BE ONLY ONE SCUTTLE AT A GIVEN TIME.

Only 1 scuttle at a given time that spawns randomly, so early junglers who can 1v1 easily and can farm jungle camps fast and healthily will benefit greatly from this so they will gank even more often now, while junglers who are weak duelists and farm slower will feel even more pressured and effectively be useless. SO WHAT HAS RIOT ACCOMPLISHED BY THIS? WHAT A %%%%ING JOKE

The jungle role is already so weak compared to its former glory days, and with this its gonna be EVEN MORE SHITIER, there is no fun to play jungle under these conditions anymore.

Want me to fix your stupid game for you? you unprofessional company that only thinks random shitty ideas that is contrary to what LITERALLY EVERYONE wants, is a good and healthy change for the game??

*Reduce camp spawn time so that junglers can farm properly instead of relying on taxing and also balance between farming and ganking.

*Remove catchup xp COMPLETELY (this also benefits other roles and a healthier environment where a skillful player can carry easier)

^ these 2 changes are enough but there are other suggestions that i THINK will be healthier for the game

*Remove the current RNG drag system and return old dragon

The idea behind that change if implemented, is to make the game more fair for teams to make a comeback using their skills, if enemy team had a small lead and infernal was up, they will take infernal and BOOM 8% dmg which makes a notable difference and might effectively secure the lead permanently if the team with infernal dont mess up much, such is the case with each dragon. This also emphasizes a skillful use of the gold granted by the old dragon, where good players will capitalize on their lead or make a slight comeback with the gold and xp and bad players will not know how to use the gold lead, its infinitely better than this Rng shit

*Return the jg xp back to the way it was

That way junglers will have more of an effect in the game later on and not reside to be a taxing machine especially since currently teammates take camps mid to late game and with the removal with catchup xp completely, only skilled junglers will keep the lead and a skilled enough jungler can invade the enemy jungler and effectively shut him down. This also encourages junglers to farm have a balance between farming and ganking , less ganking and more farming compared to this meta we have buff camp buff gank/camp lane, for it will make junglers able to carry themselves so they dont actually need to have this belief of "im useless late game so might as well just gank or else ill lose the game" , it also encourages farm heavy junglers like master yi to be picked and to have variable playstyles in the jungle again. This change alongside the catchup xp removal, will encourage a jungle vs jungle interaction that u so desire that requires ACTUAL skills ,and ultimately make players improve faster with trial and error, not the joke of a change to scuttle you want to make riot.

This is my idea of how jungle can be better for each of us, for each role.

~~pleas of a lonely jungler main

80 Comments

Craft Zeppelin4/28/2018, 2:26:01 PM57 votes

The balance team needs to be kicked out. Like seriously. This is one of the most over-the-top ridiculous propositions they have made in the past few months.

3:00 FIRSTBLOOD! Khazix GGEZ. NOOBZ

3:30: Khazix 2nd kill. because he knows you are lvl 2. GGNOOBZ XXXXDDD

I can literally see this happening.

Grimspeake4/28/2018, 2:10:22 PM31 votes

Its gonna make games so fucking snowbally. If u thought gg better jungler wins before just wait and see when the game is decided on whos 5v4 when skuttle spawns at 1:40

RainXBlade4/28/2018, 4:37:49 PM20 votes

Can we just go back to the old jungle days where you didn't have to wait for a million years for your camps to spawn?

Also, god I hope that scuttle change does not go to live. This game has already enough cancerous kinds of RNG, examples being crit and Klepto.

TS Media4/28/2018, 5:52:15 PM10 votes

I'm a simple man. Catch up removal suggested? Upvotes.

The Yetii Rider4/28/2018, 6:42:52 PM5 votes

Additional context - Scuttle is much tankier early. So it's going to take more time to kill it, even for the high clear speed duelists.

But yeah, the change is pretty bad.

Ratpie4/28/2018, 3:54:01 PM5 votes

I have played jungle since before the map visual changes and this season is easily the least fun for playing in the jungle. There are a few hyper carries (almost all AD burst assassin types). Out of 20 of the top win rate junglers there are only like 2 or 3 AP champs. Tanks are eliminated out of the jungle, with onyl a couple 'tanky' types even viable (and even then some of them are just built for damage). The vast majority of top 20 junglers are oriented towards short burst damage for quick kills.

These changes are only going to make it worse. Apparently we are all supposed to play the same few champs in jungle unless we want to be a weight on our team for other people to carry. RIP Skarner who literally is built around jungle play. His passive only works in the jungle, yet he gets raped by champs in the jungle and it will only get worse.

Up through Season 7 I felt like I could take 30+ different champs into jungle and at least hold my own. Now there are only a few that will.

Rito, maybe you should just disable 90% of your champs for each role, you would get the same results.

NocturnalSheild4/28/2018, 2:11:25 PM4 votes

Reduce camp spawn time so that junglers can farm properly instead of relying on taxing and also balance between farming and ganking. Remove catchup xp COMPLETELY (this also benefits other roles and a healthier environment where a skillful player can carry easier)

Really? You realize that doing that would do LITERALLY the same thing as you were bitching about riot doing? Right?,

so early junglers who can 1v1 easily and can farm jungle camps fast and healthily will benefit greatly from this so they will gank even more often now, while junglers who are weak duelists and farm slower will feel even more pressured and effectively be useless. SO WHAT HAS RIOT ACCOMPLISHED BY THIS? WHAT A %%%%ING JOKE

PaffWasTaken4/28/2018, 11:08:31 PM4 votes

The jungle role is already so weak compared to its former glory days

...what

Velasan4/28/2018, 7:35:50 PM3 votes

Can confirm, most people ignore krugs all together until they come back with some AOE damage.

They take more time than they are worth when you could just go gank someone.

Doesn't affect champs with fast clears and good ganks anyways.

CoffeeAndSadness4/28/2018, 11:30:59 PM3 votes

Riot fucks EVERYTHING up to the point that slowly the game is becomming more and more unplayable. in the next patch they may as well give everyone one billion hitpoints and remove all items from the store and make everyone do one tick of damage regardless.

PopcornBunni4/29/2018, 5:05:06 PM2 votes

Warwick Vi Kayn 60+% winrate incoming

º Kindred º4/29/2018, 7:37:33 PM2 votes

LC$ OMEGALUL

thanosmystery4/29/2018, 7:46:25 PM2 votes

your rank must be paper 5 - and it means something when coming from me

ITz Revan4/30/2018, 12:10:00 PM2 votes

Haven't played in two weeks because the games imbalance. I decided to take a break to see if riot would fix things for balance but they're making it even worse?

TheShadowReaperX4/28/2018, 5:09:27 PM2 votes

so with the .. they want to reduce early ganks part .... the just jacked up kayns passive a lot for ganking early. literally wanting him to gank early and be rewarded for it

CytheGuy4/28/2018, 6:30:13 PM2 votes

They realize that instead of encouraging 1 on 1 jungle time, lanes are just gonna go shit on the poor soul who decided to take scuttle alone

SpongebobIsLife4/28/2018, 6:52:10 PM2 votes

what do you mean the jg role is so weak compared to its glory days? Jg is honestly busted atm, largely bc of catch up exp. 2nd best role for carrying solo q imo.

Milleinia4/28/2018, 7:36:57 PM2 votes

It's okay guys rito just gonna do as they always have, nerf something else (besides adc obvi) so everyone can complain about that next month. I'm just waiting to see if the balance team gonna do something stupider for example says "hmm we nerfed support shields and heals but now they're weak so NOW WE MUST GIVE HEALS AND SHIELDS A CRIT CHANCE" kinda bs. Wouldn't be surprised at this point

Saianna4/28/2018, 8:21:08 PM2 votes

Only 1 scuttle at a given time that spawns randomly, so early junglers who can 1v1 easily and can farm jungle camps fast and healthily will benefit greatly from this so they will gank even more often now, while junglers who are weak duelists and farm slower will feel even more pressured and effectively be useless. SO WHAT HAS RIOT ACCOMPLISHED BY THIS? WHAT A %%%%ING JOKE

That's what happens when you hire your family members or friends who are totally clueless about the job.

TempName748144/28/2018, 9:06:02 PM2 votes

(chanting) bring back madstone! bring back madstone! bring back madstone! bring back madstone!

SergeantScuttler4/28/2018, 10:58:37 PM2 votes

[{quoted}](name=VI Radio,realm=EUW,application-id=3ErqAdtq,discussion-id=3U7ErAo4,comment-id=,timestamp=2018-04-28T14:03:30.516+0000)

https://boards.na.leagueoflegends.com/en/c/developer-corner/MQob4lFt-upcoming-jungle-changes-for-810

Basically for people who dont want to check the link heres what they want to implement.

YET ANOTHER xp nerf to the jungle, you get level 3 after 4 camps/ 3 camps if you include krugs AND ALMOST NO ONE does krugs early game and heres the thing >>> 2 camps and a scuttle.

WOW, how can 2 camps and a scuttle be more xp than 4 camps :shockface: .

well the thing is, riots idea of jungle balancing, they want to reduce the early ganks of the junglers and "increase jungle vs jungle interaction"

HOW WE DO THAT? LETS MAKE SCUTTLE WORTH 170 XP INSTEAD OF THE ORIGINAL 10 XP AND NOW THERE WILL BE ONLY ONE SCUTTLE AT A GIVEN TIME.

Only 1 scuttle at a given time that spawns randomly, so early junglers who can 1v1 easily and can farm jungle camps fast and healthily will benefit greatly from this so they will gank even more often now, while junglers who are weak duelists and farm slower will feel even more pressured and effectively be useless. SO WHAT HAS RIOT ACCOMPLISHED BY THIS? WHAT A %%%%ING JOKE

The jungle role is already so weak compared to its former glory days, and with this its gonna be EVEN MORE SHITIER, there is no fun to play jungle under these conditions anymore.

*Want me to fix your stupid game for you? you unprofessional company that only thinks random shitty ideas that is contrary to what LITERALLY EVERYONE wants, is a good and healthy change for the game??

*Reduce camp spawn time so that junglers can farm properly instead of relying on taxing and also balance between farming and ganking. Remove catchup xp COMPLETELY (this also benefits other roles and a healthier environment where a skillful player can carry easier)

^ these 2 changes are enough but there are other suggestions that i THINK will be healthier for the game

*Remove the current RNG drag system and return old dragon

The idea behind that change if implemented, is to make the game more fair for teams to make a comeback using their skills, if enemy team had a small lead and infernal was up, they will take infernal and BOOM 8% dmg which makes a notable difference and might effectively secure the lead permanently if the team with infernal dont mess up much, such is the case with each dragon.

*Return the jg xp back to the way it was

That way junglers will have more of an effect in the game and with the removal with catchup xp completely, only skilled junglers will keep the lead and a skilled enough jungler can invade the enemy jungler and effectively shut him down. This change alongside the catchup xp removal, will encourage a jungle vs jungle matchup that requires skills and make players improve faster with trial and error, not the joke of a change to scuttle you want to make riot.

This is my idea of how jungle can be better for each of us, for each role.

~~pleas of a lonely jungler main

Does this mean they're buffing Krugs and will this be an overall XP nerf or just for early game? JG isn't even good no matter how much laners want to say otherwise.

N3mO064/29/2018, 10:52:06 AM2 votes

I totally agree with you expecially on dragon: with the old one ,which used to give gold, you needed skill in order to trasform that gold in a lead (right items and a good teamfight); this new one it's total rng and the idea behind elder dragon is terrible for a competitive game based on snowball: you take this buff (no problem doing it because these dragons are week af, even warwick can solo them lv 4) and even a support can hurt like a track thanks to true damage. You don't need the skill to trasform the value/potential in effectiveness/real power, it' like Math! Now my number is bigger and easier to used so I won. Another porblem here is the fight with dragon: if the team who is fighting the dragon is the one who is winning, more luckly will be also the one who will take it for several reasons: 1 higher smite 2 general stronger team 3 dragon is too easily tankable You should no be able to regen or life steal on dragon and dragons should deal a good amount of aoe damage to all team( maybe reduced if all members are there to do it) so you give a chance, a little possibilty for the other team to fight for it because now if your bot is losing, you have no access to dragon. Dragon should be the card that makes you shuffle the deck and not another way to snowball with just braindead numbers.

Fear the Kayn4/29/2018, 5:02:51 PM2 votes

Worst League changes I've seen in a while.

only zhule4/28/2018, 8:31:25 PM1 votes

So if i’m Understanding op correctly. They would enjoy being in a position where if THEY fell behind there was basically no way to catch up short of the enemy throwing the game