Reworking reworked adc items (specific suggestions to riot, I rework pretty much every ADC item)

yangus Beef·8/11/2018, 4:00:17 PM·1 votes·905 views

Thesis: rather than revert adc changes, double down on the idea of adc's being dps rather than burst orientated

item 3095 Current: 2800 g +25% attack speed +65 attack damage Storm's edge: next attack crits for 160% damage (increases to 200% with 30% crit chance), gain 20% movement speed, reset scales with attack speed

Reworked: 2800 g -> 3600 g +25% attack speed -> +50% attack speed +65 attack damage -> +25 attack damage NEW -> +10% crit chance Storm's edge -> Storm's wind Storm's wind: After 3 seconds in combat with an enemy champion, increase your bonus attack speed by 60% (+1% per 1.5% critical strike chance, max 100%) and increase bonus movement speed by 5% (+1% per 5% critical strike chance, max 25%) (grants a minimum of 5 movement speed) for 3 seconds. NEW: passive: you now ignore max attack speed.

item 3124 REMOVED Why remove? because it's impossible to have a balanced adc meta in which adc's are dps orientated while this is still in the game.

item 3031 Current: 3400 g +70 attack damage Unique Passive: double your crit chance Unique Passive: 10% of crit damage is converted to true damage

Reworked: 3400 g -> 3800 g +70 attack damage -> +80 attack damage Unique Passive: double your crit chance -> no change Unique Passive: 10% of crit damage is converted to true damage -> Power Overwhelming Power Overwhelming -> Each consecutive crit crants +5% armor penetration, up to a maximum of +50% (10 stacks max) (an attack w/o a crit causes you to lose one stack) which decays over 10 seconds (lose all stacks upon decay) (this effect works on monsters and minions) (decay is reset upon a critical strike).

item 3508 Current: 3200 g +75 attack damage +20% cooldown reduction +300 mana Unique Passive -> basic attacks refund 1% of your missing mana Unique Passive -> After you use your ultimate, gain essence flair Essence Flare: +50% attack speed, basic attacks reduce non-ultimate abilities cd's by 20%.

Reworked: 3200 g -> 3700 g +75 attack damage -> +50 attack damage +20% cooldown reduction -> UNCHANGED +300 mana -> +500 mana NEW -> +20% critical strike chance Unique Passive -> basic attacks refund 1% of your missing mana Unique Passive -> After you use your ultimate, gain essence flair Essence Flare: +50% attack speed, basic attacks reduce non-ultimate abilities cd's by 20%. NEW: Critical Reaver Critical Reaver: Abilities that deal physical damage may now critically strike for 150% damage (+1% per .5% critical strike chance, max 200% damage)

Note: I'm trying to be careful with this item, which is why the stats may seem low.

item 3033 AND item 3036 2800 g -> 3000 g 40 attack damage -> 65 attack damage item 3036 +35% armor pen -> +20% armor pen item 3033 +25% armor pen -> +10% armor pen REST IS UNCHANGED

ZEAL ITEMS item 3046 Current: 2700g +30% critical strike chance +5% movement speed Spectral Walz: While within 550 units of an enemy champion, you can go through units and gain +7% movement speed Lament: the last enemy you basic attacked deals 12% less damage to you (ends after 12 seconds of not attacking)

Reworked: Current: 2700g -> 3000g +45% attack speed -> +50% attack speed +30% critical strike chance -> UNCHANGED +5% movement speed -> +7% movement speed Spectral Walz: While within 550 units of an enemy champion, you can go through units and gain +7% movement speed -> REMOVED Lament: the last enemy you basic attacked deals 12% less damage to you (ends after 12 seconds of not attacking) -> Lament: the last enemy you basic attacked deal 20% less physical damage to you (ends after 3 seconds of not attacking)

item 3085 Current: 2800g +40% attack speed +30% critical strike chance +7% movement speed Wind's Furry: Basic attacks also fire two bolts to nearby enemies, deal 40% of attack damage. Bolts can apply on-hit effects and critical strikes

Reworked: 2800g -> 3000g +40% attack speed -> +45% attack speed +30% critical strike chance -> UNCHANGED +7% movement speed -> +10% movement speed Wind's Furry: Basic attacks also fire two bolts to nearby enemies, deal 40% of attack damage. Bolts can apply on-hit effects and critical strikes -> UNCHANGED

item 3087 Current: 2800g +35% attack speed +30% critical strike chance +5% movement speed Passive: moving and attacking will make an attack energized Unique passive: your energized attacks deal 60-140 bonus magic damage (based on level) to up to 5 targets on hit. This effect can critically strike.

Reworked: 2800g -> 3000g +35% attack speed -> +40% attack speed +30% critical strike chance -> UNCHANGED +5% movement speed -> UNCHANGED Passive: moving and attacking will make an attack energized Unique passive: your energized attacks deal 60-140 bonus magic damage (based on level) to up to 5 targets on hit. This effect can critically strike. -> UNCHANGED

item 3094 Current: 2800g +30% attack speed +30% critical strike chance +5% movement speed Passive: moving and attacking will make an attack energized, attacks are energize 25% faster Unique passive: your energized attacks deal 60-140 bonus magic damage (based on level) on hit. This effect can critically strike.

Reworked: 2800g -> 3000g +30% attack speed -> +35% attack speed +30% critical strike chance -> UNCHANGED +5% movement speed -> UNCHANGED Passive: moving and attacking will make an attack energized, attacks are energize 25% faster Unique passive: your energized attacks deal 60-140 bonus magic damage (based on level) on hit. This effect can critically strike. -> UNCHANGED

3 Comments

Pokemonred2008/11/2018, 4:50:00 PM1 votes

Why not rework item 3124, or changed the way Phantom Hit works for Ranged champions? This item isn't meant to be purely a marksman item, it's meant to be a scaling item for on-hit champions (who before Sated Devourer, had nothing to amplify their power the way item 3031 and item 3089 do for Crit Champions and AP Champions), and for Hybrid Champions (who really have shitty itemization in general, but that's another issue). Getting rid of it outright would cuck two classes of champions, even if the goal is to rebalance marksmen.

I would rather remove the damage reduction on item 3046 than its Spectral Waltz passive. It's Phantom Dancer for god's sake, it ignoring unit collison and it giving strong movement speed just make sense for it. Upping the stats and removing the damage amp could do a lot to solidify its role as the 'single-target Crit amplifier' that it had before it was reworked to become a dueling item (and removing the magic damage effect means it now becomes useless against magic damage duelists like Diana, when it would have given equal value against her as it would have against an Irelia as far as resisting damage goes)

5% Attack Speed doesn't feel like it's a good tradeoff for 200 gold added to the costs of item 3087 and item 3094.

The item 3085 is okay I guess, but I don't know why an item granting AOE autos (which is also really good for on-hit users) would also give better movement speed than item 3046, given the latter item has always been focused on improved kiting and single-target damage. (The dueling was a more recent addition).

item 3036 would become effectively irrelevant as long as that change to item 3031 exists, since by the time you'd spec into it, you'd already have finished Zeal Item + IE and either item 3508 / item 3095 for high ramping armor pen. Sure, LDR's is granted instantly, but it gets outscaled rather quickly since the wording you give for Infinity Edge implies it can be stacked on minions before a fight. item 3033 would be a good purchase for Grievous Wounds, but this would effectively be the only reason you think of a item 3035 at all.

As far as item 3095 and item 3508, I'm not to sold on cutting down the AD as much as it's being cut in favor of AS or CDR. Attack Speed needs to be backed by Attack Damage or On-Hit Effects to be even remotely relevant; item 3153, item 3072, item 3026, item 3812, and item 3139 are all decent items for this point, but I'm not sure it's enough to make up the difference. Similarly with Essence Reaver, 40% CDR on a Single Item is completely unreasonable (you effectively don't have to think about item purchases toward the stat at all), and damaging abilities scale primarily with AD anyway; this means that you're cutting down heavily on the baseline effectiveness of them and requiring that casters build critical strike, which outside of Lucian, Sivir, and Xayah, is not a stat the champions would really want.

That's my opinion on these item reworks. Take them as you may, skim over them, whatever. I'm not an expert, and I can tell you put a lot of work into these items (and I can see what the final goal was), but I can see flaws with them. The end goal makes overall sense, though.