Reworking reworked adc items (specific suggestions to riot, I rework pretty much every ADC item)
Thesis: rather than revert adc changes, double down on the idea of adc's being dps rather than burst orientated
Current:
2800 g
+25% attack speed
+65 attack damage
Storm's edge: next attack crits for 160% damage (increases to 200% with 30% crit chance), gain 20% movement speed, reset scales with attack speed
Reworked:
2800 g -> 3600 g
+25% attack speed -> +50% attack speed
+65 attack damage -> +25 attack damage
NEW -> +10% crit chance
Storm's edge -> Storm's wind
Storm's wind: After 3 seconds in combat with an enemy champion, increase your bonus attack speed by 60% (+1% per 1.5% critical strike chance, max 100%) and increase bonus movement speed by 5% (+1% per 5% critical strike chance, max 25%) (grants a minimum of 5 movement speed) for 3 seconds.
NEW: passive: you now ignore max attack speed.
REMOVED
Why remove? because it's impossible to have a balanced adc meta in which adc's are dps orientated while this is still in the game.
Current:
3400 g
+70 attack damage
Unique Passive: double your crit chance
Unique Passive: 10% of crit damage is converted to true damage
Reworked:
3400 g -> 3800 g
+70 attack damage -> +80 attack damage
Unique Passive: double your crit chance -> no change
Unique Passive: 10% of crit damage is converted to true damage -> Power Overwhelming
Power Overwhelming -> Each consecutive crit crants +5% armor penetration, up to a maximum of +50% (10 stacks max) (an attack w/o a crit causes you to lose one stack) which decays over 10 seconds (lose all stacks upon decay) (this effect works on monsters and minions) (decay is reset upon a critical strike).
Current:
3200 g
+75 attack damage
+20% cooldown reduction
+300 mana
Unique Passive -> basic attacks refund 1% of your missing mana
Unique Passive -> After you use your ultimate, gain essence flair
Essence Flare: +50% attack speed, basic attacks reduce non-ultimate abilities cd's by 20%.
Reworked:
3200 g -> 3700 g
+75 attack damage -> +50 attack damage
+20% cooldown reduction -> UNCHANGED
+300 mana -> +500 mana
NEW -> +20% critical strike chance
Unique Passive -> basic attacks refund 1% of your missing mana
Unique Passive -> After you use your ultimate, gain essence flair
Essence Flare: +50% attack speed, basic attacks reduce non-ultimate abilities cd's by 20%.
NEW: Critical Reaver
Critical Reaver: Abilities that deal physical damage may now critically strike for 150% damage (+1% per .5% critical strike chance, max 200% damage)
Note: I'm trying to be careful with this item, which is why the stats may seem low.
AND
2800 g -> 3000 g
40 attack damage -> 65 attack damage
+35% armor pen -> +20% armor pen
+25% armor pen -> +10% armor pen
REST IS UNCHANGED
ZEAL ITEMS
Current:
2700g
+30% critical strike chance
+5% movement speed
Spectral Walz: While within 550 units of an enemy champion, you can go through units and gain +7% movement speed
Lament: the last enemy you basic attacked deals 12% less damage to you (ends after 12 seconds of not attacking)
Reworked:
Current:
2700g -> 3000g
+45% attack speed -> +50% attack speed
+30% critical strike chance -> UNCHANGED
+5% movement speed -> +7% movement speed
Spectral Walz: While within 550 units of an enemy champion, you can go through units and gain +7% movement speed -> REMOVED
Lament: the last enemy you basic attacked deals 12% less damage to you (ends after 12 seconds of not attacking) ->
Lament: the last enemy you basic attacked deal 20% less physical damage to you (ends after 3 seconds of not attacking)
Current:
2800g
+40% attack speed
+30% critical strike chance
+7% movement speed
Wind's Furry: Basic attacks also fire two bolts to nearby enemies, deal 40% of attack damage. Bolts can apply on-hit effects and critical strikes
Reworked:
2800g -> 3000g
+40% attack speed -> +45% attack speed
+30% critical strike chance -> UNCHANGED
+7% movement speed -> +10% movement speed
Wind's Furry: Basic attacks also fire two bolts to nearby enemies, deal 40% of attack damage. Bolts can apply on-hit effects and critical strikes -> UNCHANGED
Current:
2800g
+35% attack speed
+30% critical strike chance
+5% movement speed
Passive: moving and attacking will make an attack energized
Unique passive: your energized attacks deal 60-140 bonus magic damage (based on level) to up to 5 targets on hit. This effect can critically strike.
Reworked:
2800g -> 3000g
+35% attack speed -> +40% attack speed
+30% critical strike chance -> UNCHANGED
+5% movement speed -> UNCHANGED
Passive: moving and attacking will make an attack energized
Unique passive: your energized attacks deal 60-140 bonus magic damage (based on level) to up to 5 targets on hit. This effect can critically strike. -> UNCHANGED
Current:
2800g
+30% attack speed
+30% critical strike chance
+5% movement speed
Passive: moving and attacking will make an attack energized, attacks are energize 25% faster
Unique passive: your energized attacks deal 60-140 bonus magic damage (based on level) on hit. This effect can critically strike.
Reworked:
2800g -> 3000g
+30% attack speed -> +35% attack speed
+30% critical strike chance -> UNCHANGED
+5% movement speed -> UNCHANGED
Passive: moving and attacking will make an attack energized, attacks are energize 25% faster
Unique passive: your energized attacks deal 60-140 bonus magic damage (based on level) on hit. This effect can critically strike. -> UNCHANGED
do for Crit Champions and AP Champions), and for Hybrid Champions (who really have shitty itemization in general, but that's another issue). Getting rid of it outright would cuck two classes of champions, even if the goal is to rebalance marksmen.
, when it would have given equal value against her as it would have against an
as far as resisting damage goes)
at all.
,
,
,
, and
are all decent items for this point, but I'm not sure it's enough to make up the difference. Similarly with Essence Reaver, 40% CDR on a Single Item is completely unreasonable (you effectively don't have to think about item purchases toward the stat at all), and damaging abilities scale primarily with AD anyway; this means that you're cutting down heavily on the baseline effectiveness of them and requiring that casters build critical strike, which outside of Lucian, Sivir, and Xayah, is not a stat the champions would really want.