The HP Regeneration changes are actually a Nerf (again) :/
As stated in the patch notes:
Flat regeneration has always been a difficult stat to balance, as it tends to fall into one of two categories: balanced in the early game, or balanced in the late game. There is no way to have both. Either an item is useful and impactful in the early game but then becomes unnoticeable in the late game (when health pools are 3x-4x what they were), or an item is impactful in the late game but super obnoxious as a first item in the early to mid game. The goal of our changes are to create scaling, meaningful benefits for regeneration at all stages of the game while also being able to tune regeneration more effectively on a champion-by-champion basis. A Mundo who picks up tons of health regeneration will benefit very differently than, say... Riven (she gets a low-cooldown shield, c'mon).
Riot you have FAILED. I understand that heath regeneration is a tricky thing to balance, however without sweeping buffs to almost every champions base regeneration values, all you have done is Nerf heath regeneration at every stage in the game. consider the following link (http://leagueoflegends.wikia.com/wiki/List_of_champions%27_health_regeneration#WikiaArticleComments) which is a list of every champion's base HP regeneration. Only 38 out of 122 champion get more from 100% HP regeneration at level 18 than they got out of 20 HP/5
. of these 11 only get 1 more HP/5 at level 18 than before the changes. Almost none of the champions get more HP/5 from 100% base than from 20 flat at level 11. At Level one ONLY Heimerdinger benifits more from
than before the changes.
So Riot, Please consider increasing the %base HP/5 on items, or buffing the base health regeneration of champions across the board. you said that health regeneration became unnoticeable late game last season and that you were looking improve that, However your changes actually Nerf heath regeneration both early game AND late game for the majority of champions. You also said:
we're expecting the game to be disrupted, imperfect, and requiring even more work over time. That said, we're confident with the direction this preseason is headed, and we're more than happy to course correct as things play out.
So please, course correct on this and Change health regeneration to be in line with your goal from the patch notes.
TLDR: HP/5 changes were a Nerf I'm looking to get Riot to Adjust HP/5 into a better position than it currently is.