Can somebody explain the Mordekaiser changes?
I'm by no means a super experienced Morde player, but I do really love him as a champ and I'm pretty confused by these new changes.
As best I can see there's a buff to Creeping Death in terms of a little added utility and some small reductions to health costs on his spells. And then....what? A couple of nerfs to his damage and ap ratios, his base health regen slashed in half (which seems to kinda defeat the point of reducing his costs but whatever) and some clearer bonuses to his Ult ghost.
Did I miss something? Ahri's DFG compensation buffs made his her a high mobility MONSTER, what is this? Is that Creeping Death change really that significant? I mean, it's nice, but it's not gonna help his laning except in specific ganking scenarios. It make give him a little more useful in teamfights I guess, but with champ mobility as it is I don't see that as being all that impactful. They claim they want to make him a tanky scrappy fighter, but what changes did they make here that actually accomplish that? I don't understand how these changes did anything to radically alter his playstyle. At least in the original proposed changes they had a change for his passive that encouraged him to build health to increase his shield's strength. I didn't necessarily agree with that change, but at least I could see the motivation behind it. Now he just seems like he's the same as before but with less damage, worse scaling, and some new ult stats.
Riot even basically admits that they've made him kinda boring now, so I've gotta say I have trouble understanding what the point of these changes was. Any opinions welcome.
TLDR - I'm confused how the Morde changes really provide compensation buffs to the champ in a meaningful way, nor do I understand how this is suppose to re-allign him to a tanky scrappy fighter as Riot claims.