Games are to onesided, i believe i know the reason behind it.
Killexperience in my opinion is the reason why games are so Onesided. There is little that a slightly better Player can do when others fucked up, which is a super bad thing because that means most games are almost autowin/autoloose and your goal as riot should be to fix this but you don't. Now Let me explain what i exactly mean and why it's the cause. i'm gonna write a simple example now of why Killexperience is actually a gamekiller right now:
Example 1 "loosing team" I'm mid and Play Ahri or Leblanc, talon zed it really doesn't matter that much, it's basically a Champion that wants to kill etc etc etc. -Now i'm lv 8 at the 10Minute of the game, My bot is lost, and they died twice. The lane is now over, and Players are rotating around trying to save/secure objectives. The enemy Lucian that got just Simply 2 kills and has 80cs in 10Minutes, now suddenly is "lv 8" Same as "me" with 100cs, because i had no "kill".
Example 2 "Winning team"
I'm mid and Play Ahri or Leblanc, talon zed it really doesn't matter that much, it's basically a Champion that wants to kill etc etc etc. -Now i'm lv 8 at the 10Minute of the game, My bot won, and they killed lucian twice. The lane is now over, and Players are rotating around trying to save/secure objectives. -The enemy Lucian that just Simply died 2 Times and has 70cs in 10Minutes, now suddenly is "lv 6" 2levels under "me" with 100cs, because i had no "kill".
What ends up happening just simply 2kills or something can fuck up the Level difference between the Players really hard. Level difference have a huge Outcome of how scenarios of the games end up. A midlaner that doesn't have a level lead no longer can easely Kill a adc. Just 2 level difference means that the enemy adc looses around 130hp, while i also effectively do 30-60More dmg due to Skill level up, the total difference is around 200Damage and i'm talking about the early mid game where champions basically are between 800-1000hp. That alone can make 20%+ dmg~ difference for seemingly no reason. IN both games i was going even, but the result completely changed due to my sidelaners loosing or Winning. Why is this a problem you ask? In my opinion this means that games tend to be extremely onesided even when they shouldn't be. If i don't loose my Lane i shouldn't be Punished for my teammates loosing their Lane. The same also goes the other way around, If my teammates are winning, i should not be rewarded by them winning. Killexperience forces also the mindset to a Player that he has to "snowball" and go ham straight up from the early game, forcing most Players into a very aggressive Playstyle to be able to "climb" because most of the matches are totally one sided, and if you don't "join" that group of "go hard and win hard or die hard" you are screwed, doesn't even matter if you know makro play, doesn't matter how well and effectively you roam, and you play around the map or set up vision, because all that matters is getting kills and snowball as fast as you can. Remove killexperience, a Player shouldn't be rewarded by 50% of exp to the next level on average, when he is already rewarded by alot of Gold. Experience should be mostly come from Minions, Monsters. Not from champion kills.
Even faker said ranked is starting to be frustrating, because it's not the best Player that wins but the best carry. This issue is because of Killexperience. If i'm correct a level advantage equals smth like 1.2K gold lead in the early/midgame