Games are to onesided, i believe i know the reason behind it.

Skycrowx·6/17/2018, 11:51:10 AM·1 votes·800 views

Killexperience in my opinion is the reason why games are so Onesided. There is little that a slightly better Player can do when others fucked up, which is a super bad thing because that means most games are almost autowin/autoloose and your goal as riot should be to fix this but you don't. Now Let me explain what i exactly mean and why it's the cause. i'm gonna write a simple example now of why Killexperience is actually a gamekiller right now:

Example 1 "loosing team" I'm mid and Play Ahri or Leblanc, talon zed it really doesn't matter that much, it's basically a Champion that wants to kill etc etc etc. -Now i'm lv 8 at the 10Minute of the game, My bot is lost, and they died twice. The lane is now over, and Players are rotating around trying to save/secure objectives. The enemy Lucian that got just Simply 2 kills and has 80cs in 10Minutes, now suddenly is "lv 8" Same as "me" with 100cs, because i had no "kill".

Example 2 "Winning team"

I'm mid and Play Ahri or Leblanc, talon zed it really doesn't matter that much, it's basically a Champion that wants to kill etc etc etc. -Now i'm lv 8 at the 10Minute of the game, My bot won, and they killed lucian twice. The lane is now over, and Players are rotating around trying to save/secure objectives. -The enemy Lucian that just Simply died 2 Times and has 70cs in 10Minutes, now suddenly is "lv 6" 2levels under "me" with 100cs, because i had no "kill".

What ends up happening just simply 2kills or something can fuck up the Level difference between the Players really hard. Level difference have a huge Outcome of how scenarios of the games end up. A midlaner that doesn't have a level lead no longer can easely Kill a adc. Just 2 level difference means that the enemy adc looses around 130hp, while i also effectively do 30-60More dmg due to Skill level up, the total difference is around 200Damage and i'm talking about the early mid game where champions basically are between 800-1000hp. That alone can make 20%+ dmg~ difference for seemingly no reason. IN both games i was going even, but the result completely changed due to my sidelaners loosing or Winning. Why is this a problem you ask? In my opinion this means that games tend to be extremely onesided even when they shouldn't be. If i don't loose my Lane i shouldn't be Punished for my teammates loosing their Lane. The same also goes the other way around, If my teammates are winning, i should not be rewarded by them winning. Killexperience forces also the mindset to a Player that he has to "snowball" and go ham straight up from the early game, forcing most Players into a very aggressive Playstyle to be able to "climb" because most of the matches are totally one sided, and if you don't "join" that group of "go hard and win hard or die hard" you are screwed, doesn't even matter if you know makro play, doesn't matter how well and effectively you roam, and you play around the map or set up vision, because all that matters is getting kills and snowball as fast as you can. Remove killexperience, a Player shouldn't be rewarded by 50% of exp to the next level on average, when he is already rewarded by alot of Gold. Experience should be mostly come from Minions, Monsters. Not from champion kills.

Even faker said ranked is starting to be frustrating, because it's not the best Player that wins but the best carry. This issue is because of Killexperience. If i'm correct a level advantage equals smth like 1.2K gold lead in the early/midgame

3 Comments

Shiki Ryougi6/17/2018, 12:21:01 PM1 votes

Yet an early first blood is worth less than missing a single minion in terms of experience. Yes, gold an experience matter a lot earlygame especially when they're a larger chunk of the total number of waves that have spawned.

DemonBoneJangles6/17/2018, 12:27:02 PM1 votes

I agree and disagree with you here and ill state why

I agree because I experience this very often in my games and its a major reason I wont play ranked without winning at least one or two games in normal before hand, ex: I was playing brand support (even though I normally ban him) and upon my first base I respawned and came back to lane only to find myself 3 full levels behind (without any kills in bot lane from either side) and wondered why because there wasn't any difference in between my adc and their adc creep scores.

I disagree however because there should be something more than gold involved for killing an enemy champion because if you show skill or "get lucky" then exp should be granted not removed just because you are already getting gold for the kill, hell if that's the case then minions shouldn't grant gold at all cause you get exp from them

Skycrowx6/17/2018, 1:37:12 PM1 votes

i'm talking about the early to midgame. A firstblood at level 1might not be worth much, and it honestly rarely happens at that time. But a kill around lv 3-4 already is a massiv advantage because a kill gives you "half the entire level of your enemys current level experience" that is simply to much. The problem is that Solo laners are balanced around their levels compared to the adc and support, to not become "toxic" or getting out of hand when it comes to oneshot potential to a adc/sup, riot set clearly limits to what a Solo laner can do, and mostly of the time to do the things proberly, they need a level advantage, at least in the Early game. This should be the advantage that solo Laners should keep in every game, because the Duo Lane already has a advantage by simply playing a "duo" lane "potential of getting 2 kills" also having higher kill pressure automatically because of 2v2. that is a fact. Problem is, not only have they it very easy to get kills and a gold Lead, at the same time they catch up dramatically in terms of Level and Exp to their own Solo laners when they do get ahead. That means the advantage of a Solo laner no longer is a advantage, and A solo laner only has his "advantage" when the botlane goes totally even or wins, this results into most games snowballing from the winning botlane by having the largest gold lead while having no Disadvantage compared to a Solo laner in terms of exp after "winning". -There is no reason to Play a Solo lane if it means you autoloose your advantage (level lead) in 50% of your Games on average, because the enemy duo lane is snowballing from Kills.

I have played 4Botlane games with Ahri on my Main account, and won 3 games due to me winning the Lane and no one actually could do Anything about it. their midlaner had no level advantage at all nor did their toplaner had it, to top it off i easely had the largest gold lead of all because it's so much easier to get kills down there. This just tells me that right now it is very unfair to every Lane that is played by "Solo only" and botlane has a advantage regardless if you play a adc or not. That means that one role influences the game outcome by far more than others ever could do, and that simply is unhealthy and creates toxicness across the entire Players.

Riots main goal was exactly that "the duo lane has a potential of getting 2 kills instead of just 1, it's also easier to kill, that was the advantage of a duo over a Solo, however the disadvantage was the decrease of Experience gaining. Problem is, this disadvantage of having a lower level rarely happens, and that has to be adressed by riot. I see no point in Playing a solo lane right now when everything is just dramatically harder by default then. it's actually funny how easy the games have gotten to close out when i won bot with Ahri, i can actually only laugh about this as an actual midlane main.