Safe to leave system like DotA 2

zanlo·4/16/2015, 5:51:41 PM·86 votes·7,603 views

In DotA 2 if a player leaves the game for 5 minutes everyone else in the game can leave with no penalty. This game would be so much better with this system and it would save so much time.

As for the exploits of having a smurf duoing with you and leaving for you this could be solved by punishing the leaver and the player that duoed with them or if it is a party by punishing all members of the party. That should be the risk you take when partying/duoing.

138 Comments

Meep Man4/16/2015, 5:56:09 PM29 votes

I dont see why League doesnt use this system. It can obviously be done and would improve player experience a lot. All they have to do is do to a slight change so anyone who leaves gets reduced or no IP from the match (and reduced or no experience).

That's the only reason I question punishing duo/party queuers for one person leaving. I'm not gonna take the fall if my support's house caught fire during a game.

Your friend's house just caught on fire, and you are worried about your MMR?

VVViciX4/16/2015, 9:35:49 PM8 votes

To be clear, in Dota 2 wins and loses are still recorded if someone leaves (unless they left within the first 5 minutes of the game and before first blood), no penalty means that you won't be reported as abandoning.

League might be able to use a similar system, but there is some overlap between this and surrendering.

ProfDrDeath4/16/2015, 6:05:53 PM6 votes

In normals, maybe.

In ranked, no.

The major, major downside of any such system is that it incentivizes players on the losing team to gang up on the (perceived) weakest member and bully him into leaving.

Dedrius4/17/2015, 4:21:59 AM5 votes

Problems with systems like this is that it promotes toxicity. If you are in a Duo/Premade and the game isn't going your way one option would be to harass the other players in the game enough until one of them leaves so you get a get out of jail free card.

A lot of people will say "just mute them" but a lot of the playerbase does not use mute very often when they should or they get frustrated too quickly that at the point where you would mute them it would be too late.

I agree something needs to be done but this is always a common problem with ideas like this.

JustMyBassCannon4/16/2015, 5:53:56 PM4 votes

What if the person who left had to leave for a good reason?

That's the only reason I question punishing duo/party queuers for one person leaving. I'm not gonna take the fall if my support's house caught fire during a game.

TenSlashTen4/16/2015, 11:26:46 PM4 votes

sure if there was actually no penalty. And not a penalty like there is in dota 2 which you probably don't seem to understand.

Kairya4/17/2015, 1:43:47 PM4 votes

I don't like it. Intenionally leaving is never okay.

It puts the idea into peoples heads, that leaving is okay under certain circumstances. First they argue " someone else left before me". Next it's " someone else started feeding". And so on. You have to draw a line somewhere, and Riot defined it like this. Should they change it, they give the players a clear signal, that it's okay to argue with them about the topic. It's not.

Big Bang Bob4/18/2015, 1:59:37 AM3 votes

Like the idea, except if if a duo partner has connection problems or simply life problems, I get screwed over as well. Could you imagine what could happen if it was a four man party? If the person trolls consistently, they won't be playing for long...

Also, there should be a time at least one player must be disconnected before "safe leave" is activated (6 minutes). If two people are gone, the time is spent at double speed. If 3 people leave, you can safely leave.

Occams Raiser4/19/2015, 2:11:10 AM2 votes

Most people's only complaint to this seems to be "I don't like it cause if I duo with someone in ranked and they quit, I don't want to be penalized." Let the system take effect to protect you on solo queue. Now sure up your friends list before you Duo with strangers you haven't played with in ages. This is great Idea for League with no true drawback besides you need to stop Duoing with people EVEN YOU cannot trust.

lB2kGRlc8y4/19/2015, 9:55:30 AM2 votes

League seems to steer clear of many of the basic QoL assets the other MOBAs have. They still don't have a replay system, a leaver can't be controlled or even have its income dispersed and controlling other units is god awful. For something developed off the RTS genre, why would they make controlling spawned creatures so awful? The only thing I can say I think they've done right over all of the other contenders is making ability power a thing, and making items that compensate the support role. They kinda need to get their shit together.

powerbats4/18/2015, 7:30:33 AM1 votes

Occams something just came to mind based upon your last statement. How about instead of a safe to leave system since that has too many possible issues consider this sytem.

Riot keeps track of leavers and penalizes them like they do but if the same person is doing it constantly and affecting multiple games they credit some lp to those affected. This wouldn't be a lot sicne it would introduce some issues if it was more than 10-20 at once since you'd have a ton of people all going into promo's at the same time. So if a persons games are constantly being affected by x % of afker/leafvers/dcers they'd get x amount of LP as compensation.

The advantage to this is that the person enver can count on how much they might recieve or when they'll recieve it so they can't try and game the system at all. Riot continues to punish teh wicked so to speak and the innocent get some kind of compensation when it reaches x % of games.