Twisted TreeLine 3V3 Phases, How do I play it?

BaneFire344·2/28/2017, 7:23:28 PM·3 votes·11,761 views

Havent played too many Twisted but wanting to do it with some friends. I pretty much just play Graves and I find it a bit too snowbally which is why I play it. My first question is, what is the transition of the game? How do I successfully help other lanes, how do I gank and what are the actual phases of the game? Is it CS, swap to bot lane or try for team fights? I really do not know this map too well so I know nothing of the laning phases or when we push, buy etc. Whats good in this? Just any pointers I can get from a few seasoned players would be awesome?

7 Comments

ForFoxSakes2/28/2017, 8:56:55 PM3 votes

Tier pick list is good to start but a good comp matters much more rather than just all getting top tier picks. There really isn't a set laning phase, mid game, late game in TT since you can go from lane to lane super fast and teamfights happen frequently. I've played TT a lot over the last 3 seasons and a few things remain consistent:

  1. Lane pushers. -You want very strong lane pushing power so you can shove a lane hard then go roam and be back in time for the next wave. The one who cannot push as fast is left to either lose waves and follow, or not follow and the team has to fight 3v2, or 2v1. -The harder you push the easier you can invade jungle. Shove to their tower and your jungler can invade, and if you're pushed up you can help the jungler very easily. Their side is left with the same decision to also go help while losing waves, or not help and your ally jungler has to give up his jungle -Push top and bottom lanes evenly. You dont want one lane to be hard shoved while your other lane defending at tower since it leaves your hard shover open to backside ganks

  2. Jungle pressure. -Immensely important since there's so few camps you can clear your side then do whatever for a minute before going back to clear again. Having a farm jungler is not a good pick, need a ganker -Having control of the jungle also means you control the health pack in the middle. That pack dictates who is able to stay on the map longer vs go back to base and is super important to control. Pick it up even if you dont need it to deny from the enemy. First one spawns as altars open, you must contest this first health pack as it'll determine which jungle will win in their faceoff. The one who picks it up is often the winner to contest the enemy altar being at full HP mana vs even 80% or less -Taking a single jungle camp from the enemy is a big setback for them so invading is even more rewarding

  3. Comp. -Highly recommended to have plenty of CC. CCing 1 person out of a teamfight makes 3v2 engagements extremely lopsided. Need 2 champs with reliable on call CC, AKA Annie's stun doesnt count for not being reliable enough -Bruisers dominate. Being able to tank up some damage while dishing out a ton, especially with heavy CC you need to be somewhat sturdy -1 AP bruiser or mage, 1 AD caster bruiser and AD auto attacker is IMO the most favorable comp. Auto attacker doesnt have to be a marksman, but someone like Olaf and Jax counts. Needed when all abilities are burned in a teamfight you still want a high damage source to finish it. The side which is waiting on CDs to come back up while getting smashed by an AA champ will lose out

  4. Opener. -You want both lanes to shove hard to the enemy tower ASAP. Their jungler will almost never gank before first clear since they'll be level 1 or 2 if they do, and you jungler will be closeby to help -Once all lanes are shoved, between 2:45-3:00 both laners enter the enemy jungle. This will contest the altar opening at 3:00 as well as the health pack spawning. If the enemy wants to fight back they'll be down HP/mana (no healthpack) and be coming split from different directions letting you all focus fire someone down for FB, so its high risk defense or give up altar, both options bad for them that'll set the snowballing pace

Azure Hamster2/28/2017, 7:37:36 PM1 votes

Keep an eye on this:

http://www.metasrc.com/all/3v3/current/tierlist

Will help with picks etc.

Ganks happen fast, make sure you ping MIAs quickly.

Have a JG. It's possible to win without one, but current meta usually has a JG.

Try not to get into a fight if you don't have at least one altar once they unlock. The 10% move speed is crucial, especially if they have it and you don't.

Don't forget your trinket reveals invisible players.

I'm not a great treeline player, but these are the things I'm confident in saying.

Caitlyn

Azure Hamster2/28/2017, 10:32:06 PM1 votes

Great tips! Thanks.

Caitlyn

Minarde3/1/2017, 12:24:13 AM1 votes

Tierlists: METAsrc MetaLoL

Guide: 3v3 Bible

ForFoxSakes posted a decent primer elsewhere in this thread as well.

Elkington VI3/2/2017, 6:19:40 AM1 votes

Anyone that snowballs hard, with a facerolly and/or cheesy playstyle, tends to run the map. It's so stupid.

Melees like Darius, Garen, Illaoi Mages like Malz, Brand, and Syndra Junglers like Shaco, Zac, and WW Graves, who is currently a combination of all the above

Unless you're running a scumbag premade, which every other game will pit you against in normal/blinds, you should pick a champion that can deal with the above with the least amount of help possible. Otherwise, you're pretty much playing a game of rock/paper/scissors when it comes to matchmaking.

Going to be honest, this game mode is extremely binary and unforgiving of even the slightest mistakes. Unless you are godly at this game (or just play it with friends) it will eventually bring out the worst in you, especially if you like to jungle.

O for Orianna10/22/2018, 2:18:34 AM1 votes

2018?