More "potential" (guaranteed) Elise nerfs, really?

Tourian·9/4/2015, 8:54:54 PM·4 votes·860 views

The last nerf on her Q was considered an overnerf by most people and now it looks like they're deciding to cut the damage off of spiderlings which they literally just had to buff because Elise was really weak for several months. So all in all it seems the plan to fix Elise becoming a cocoon bot after 20 mins was to buff cocoon so that she could do this better while it now appears there'll be a net LOSS in actual damage. Elise is one of the best champions to counter Sated junglers and now they're looking to neuter this so that this is no longer the case. Prepare for even less counterpicks to sated jglers friends :)

Why dont we just make Elise heal the enemies when she attacks them? It would be a real interesting mechanic and make her truely unique!

Please just rework her so that we can go an extended period without her being pick/ban or garbage tier. Obviously percent HP damage is just too much to balance around, but only in Elise's case.

8 Comments

Kãtãrinã9/4/2015, 9:02:25 PM1 votes

i didnt even notice the damage difference from the human form Q nerf. i think shes mine and could use some nerfs, the spiderlings r really strong. we will see how hard this hits though

Raxistaicho9/4/2015, 9:24:32 PM1 votes

A friend of mine who almost plays her almost constantly said he barely feels the Q nerf. Challenger jungle main Pants Are Dragon said her Q nerf didn't mean a whole lot.

This particular nerf isn't that bad early on, but it more bothers me that Riot's nerfing her at all when she's arguably balanced right now.

Summonerrr 19/4/2015, 9:37:42 PM1 votes

This is the problem that happens when riot builds champions that have no middle ground, they're either OP or Weak AF.

I call them one-fulcrum champions. Like your typical playground "see-saw", no matter how close you get it to exactly balanced, all it takes is one little push to send one end flying way out into space or straight into the ground, with very little leeway in-between.

Better to build a champion like a tug-of-war rope, and have the victory lines 50 feet apart. That way you can still do things to one end of a champion or the other without the balance of the champion flying to one side or the other instantaneously, giving you time to keep it in the 'zone'.

Riot still hasn't mastered how to build tug-of-war Transformation champions like Elise and Jayce to where they can be more easily balanced (Other than Gnar, his main balancing mechanic being that his transformation is NOT A TOGGLE) without having that annoying-ass see-saw effect. See the Nidalee and Jayce nerfs if you want to know more.

JRobin319/8/2015, 2:35:08 AM1 votes

That RIOT sees this as a buff nerf problem is the problem. The reason Elise is popular in pro play isn't because she is too strong of a champion. It's because she is the strongest playable early game jungler. Early game junglers are highly prized in pro play and that's why we see her so much. It isn't because Elise is overall too strong. And this is also why if RIOT approaches this as a buff nerf issue, RIOT is just going to make her unplayable.

Miraweave9/8/2015, 2:36:40 AM1 votes

She's still incredibly strong.