Mikael's Crucible's CD is too punishing

I hate my ADC·3/29/2016, 11:52:06 PM·43 votes·3,494 views

item 3146 Hextech Gunblade - 30s item 3102 Banshee's Veil - 40s item 3053 Sterak's Gage - 45s item 3142 Youmuu's Ghostblade - 45s item 3190 Locket of Iron Solari - 1m item 3401 Face of the Mountain - 1m item 3069 Talisman of Ascension - 1m item 3143 Randuin's Omen - 1m item 3155 Hexdrinker / item 3156 Maw of Malmortius - 1m 30s item 3800 Righteous Glory - 1m 30s item 3140 Quicksilver Sash / item 3139 Mercurial Scimitar - 1m 30s item 3144 Bilgewater Cutlass / item 3153 Blade of the Rune King - 1m 30s item 3092 Frost Queen Claim - 1m 30s item 3157 Zhonya's Hourglass - 1m 30s item 3040 Seraph's Embrace - 2m item 3060 Banner of Command - 2m item 3147 Duskblade of Draktharr- 2m item 3512 Zz'Rot Portal - 2m 30s

And then you have...

item 3222 Mikael's Crucible with a whopping 3 minutes CD Also item 3026 Guardian Angel with 5 minutes, but that one is kind of understandable.

As a main support, I adore this item with a burning passion. It is by far my favorite item in the game for how game changer it can be and the good feeling it gives me everytime I see my ADC survive the most impossible scenario... but I always feel bad for having it. Why? Because there is simply too much pressure to use this item at the perfect moment. Yes, I've turned entire fights around with Mikael's Crucible with a clutch save of my ADC, but the same can be said about Zhonya's Hourglass, QSS, Locket, FotM, Seraph, etc. I've saved more people with Locket than I did with Mikael because of the difference in CD.

So really... why is Mikael's Crucible still on such a long CD? The meta has changed, people die in mere milliseconds and CDR is at the highest it ever been... but Activable items CD reduction from mastery is no longer a thing. Ruby Sightstone being so weak and costing an item slot over one of the Eye item isn't a reliable source of activable CD reduction on top of its 10% being such a poor reduction for an entire item slot. When the game is at risk of win/lose for each and any teamfight, you just can't afford a 3 minutes CD.

I understand that reducing the CD of Mikael's Crucible may make other lanes want to use the item. But really... Mikael's Crucible at its core is a support item. Without any AP, being tied to mana champions, it's poor late game stats, item 3174 conflicting with it and the simple fact that you cannot use it on yourself when hard CCed, I don't see why this item would be abused by other lanes. So please... reduce the CD on it. I'm tired of seeing all of my support items being made or remain so poorly balanced for the support role because other lanes always ruin it.

If you won't reduce the CD on it, at least add this to the game: http://i.imgur.com/cJvpIr9.png A mastery that reduce activable CD reduction. Very few supports go deeper than 6 points into the Ferocity tree and those who do rarely build more than Frost Queen for activable item(s) so it would be easily accessible to supports and the only mastery it would conflict with is Explorer.

Sincerely, a support who is tired of this shitty meta. item 3070 Nami item 3070

48 Comments

WoonStruck3/30/2016, 5:15:59 AM10 votes

GA is not understandable either.

Look at Zil ult.

Look at Sterak's.

Look at even Archangel's, whose best-case use still doesn't really warrant a nearly 3 minute CD.

Mikael's does need a shorter CD if 90% of ADCs can pick up item 3139 without a second thought because its a really good stat-stick with the added benefit of a total cleanse. Only 1 minute 30 seconds though? Alright. lol.

bbb3/30/2016, 12:23:33 AM7 votes

People don't understand the utility of that item. It's basically like a spare item slot that the support has for the adc, where the QSS comes in.

LankPants3/30/2016, 4:37:18 AM6 votes

There's a pretty good reason for this though, Mikeal's has the most powerful effect in the game.

If Mikeal's CD was any lower than it is now it would be way too punishing for any champion who relies on medium-long CD CC based ultimate initiation. A lower CD Mikeal's would make things like Ashe Arrow incredibly weak. It would just give far too many free escapes.

Sincerely, a support who is tired of this shitty meta.

Buffing Mikeal's would make the meta more solidified to what it is now rather than causing any changes. Think about it, It's an MR item, so it screws mages, it screws most mages pick potential. It's a slightly better item on tank supports than utility supports, especially Alistar and it fucks most utility supports pick potential. It has no impact on the ADCs and Assassins who are running rampant right now, in fact it helps them quite a lot, while fucking over some less meta ADCs like Ashe. Lastly it fucks over tank junglers and Elise (who's admittedly quite strong right now) and forces the meta towards Lee and J4 in the jungle every game, which is not fun times.

DorkunedAuras3/30/2016, 12:02:34 AM4 votes

item 2045

TNHA Baritone3/30/2016, 1:07:17 AM4 votes

I've made a post about this a while ago and got downvoted to hell. The amount of CC in this game is ridiculous item 2045 Should HALF (or cut by 25%) the Active Items CD for Utility-Based items.

http://media.lolusercontent.com/api/embedly/1/image/resize?url=http%3A%2F%2Fwww.auplod.com%2Fu%2Fdloaup785f1.png&key=a45e967db0914c7fb472fd4381e6c85b&width=150

A Karma Supp Main who is tired of feeling useless when my team doesn't know what they're doing.

Athenes Lulu3/30/2016, 2:00:37 AM4 votes

There's a reason why many supports might as well just don't even build it.

More room for actual combat stats, why get a shittier version of QSS when your ADC has his own anyways?

Nekusen3/31/2016, 1:18:13 AM3 votes

why get item 3026 when you can get item 3053

ltmetal3/30/2016, 3:50:22 AM3 votes

I would like to see Mikael's given a new build path as well. Here is what I was thinking:

Mikael's Crucible item 3028 + item 3024 + 300g (2300g total) 300 Mana (420g) 30 Armor (600g) 30 Magic Resist (540g) 100% Base Mana Regen (500g) 10% Cooldown Reduction (300g) UNIQUE Passive – Mana Font: Restores 2% of missing mana every 5 seconds. UNIQUE: Removes all stuns, roots, taunts, fears, silences and slows on an allied champion. (90 second cooldown. 750 range.) (Mikael's Crucible is 102.61% efficient without its unique passive or active.)

The other mana regen items traditionally taken by mid laners item 3165 item 3174 have been infamously gold efficient, sometimes to the point of warping the mid lane. I don't want to see Mikael's elevated so high that it becomes a mandatory item for supports, but I believe any item with 76.35% efficiency and a 3 minute active feels too bad to do nothing about.

DREADN0UGHT3/30/2016, 12:04:08 AM2 votes

item 3142 cd is 45 seconds..

SaltyKracka3/30/2016, 1:37:34 AM2 votes

The reason they nerfed it to that was that it basically made big engage ults (e.g. Ashe, Varus) completely useless if it was always up when their ults were.

Lazypeon1003/30/2016, 12:38:49 AM2 votes

Off topic, but I think I've actually played with / against you before, haha.

But ya, the CD and price point makes that item unattractive sadly.

SnazzyTheMister3/30/2016, 10:44:38 PM2 votes

mikaels was nerfed because it was anti play making, the idea being to give champions with engage ults and chance in between mikaels cd. if your engage ult is on the came cd as mikaels it can feel pretty bad man. i think the original nerfs were a good idea. however in todays game we have champions like tahm and kalista and kindred and poppy all of who bring some form of anti play making to their teams so that raises the question, in this environment where mikaels can be over shadowed by these champion abilities does it make sense to reduce that cd?

i think ultimately yes. there is more cd available to champions like ashe and varus then their was before, it is more likely to skew balance in other areas to make active item cdr more available, and it does seem right to hold down an item for one thing while adding new abilities that follow a similar trend. it could be that with mikeals in the mix the game is pushed even farther into anti plays and if thats the case it might mean the item needs to be changed again or some other game balance elements might need to be changed.

as a side note i would like to see the cleanse as an effect redone with the summoner spell being the strongest form (ie removes all debuffs) and the items having the same effects of removing all cc, part for clarity/consistency and part for buffing the spell.

LVL 5 PORO3/30/2016, 8:03:50 PM1 votes

That's why I never buy it. Even if the CD was lowered its a pretty eh item regardless.

Ackelope3/30/2016, 9:56:31 PM1 votes

On the subject, Seraph's' cooldown could probably be buffed a bit. It's not a real overwhelming or overused active, and the item itself isn't doing too hot right now anyway.

HoodRatTingz3/30/2016, 10:16:19 PM1 votes

item 3074 is always the answer.

Sukishoo3/30/2016, 4:40:48 AM1 votes

Like others have said, Mikael's needs that long CD or it would cause too many abilities of various champs to get a massive nerf.

ImmortalBloodCY3/30/2016, 4:57:47 PM1 votes

Buy a sightstone and upgrade it to a ruby Sightstone.

You get a wooping 500 HP and item active CD reduced by 10%