Mikael's Crucible's CD is too punishing
Hextech Gunblade - 30s
Banshee's Veil - 40s
Sterak's Gage - 45s
Youmuu's Ghostblade - 45s
Locket of Iron Solari - 1m
Face of the Mountain - 1m
Talisman of Ascension - 1m
Randuin's Omen - 1m
Hexdrinker /
Maw of Malmortius - 1m 30s
Righteous Glory - 1m 30s
Quicksilver Sash /
Mercurial Scimitar - 1m 30s
Bilgewater Cutlass /
Blade of the Rune King - 1m 30s
Frost Queen Claim - 1m 30s
Zhonya's Hourglass - 1m 30s
Seraph's Embrace - 2m
Banner of Command - 2m
Duskblade of Draktharr- 2m
Zz'Rot Portal - 2m 30s
And then you have...
Mikael's Crucible with a whopping 3 minutes CD
Also
Guardian Angel with 5 minutes, but that one is kind of understandable.
As a main support, I adore this item with a burning passion. It is by far my favorite item in the game for how game changer it can be and the good feeling it gives me everytime I see my ADC survive the most impossible scenario... but I always feel bad for having it. Why? Because there is simply too much pressure to use this item at the perfect moment. Yes, I've turned entire fights around with Mikael's Crucible with a clutch save of my ADC, but the same can be said about Zhonya's Hourglass, QSS, Locket, FotM, Seraph, etc. I've saved more people with Locket than I did with Mikael because of the difference in CD.
So really... why is Mikael's Crucible still on such a long CD? The meta has changed, people die in mere milliseconds and CDR is at the highest it ever been... but Activable items CD reduction from mastery is no longer a thing. Ruby Sightstone being so weak and costing an item slot over one of the Eye item isn't a reliable source of activable CD reduction on top of its 10% being such a poor reduction for an entire item slot. When the game is at risk of win/lose for each and any teamfight, you just can't afford a 3 minutes CD.
I understand that reducing the CD of Mikael's Crucible may make other lanes want to use the item. But really... Mikael's Crucible at its core is a support item. Without any AP, being tied to mana champions, it's poor late game stats,
conflicting with it and the simple fact that you cannot use it on yourself when hard CCed, I don't see why this item would be abused by other lanes. So please... reduce the CD on it.
I'm tired of seeing all of my support items being made or remain so poorly balanced for the support role because other lanes always ruin it.
If you won't reduce the CD on it, at least add this to the game: http://i.imgur.com/cJvpIr9.png A mastery that reduce activable CD reduction. Very few supports go deeper than 6 points into the Ferocity tree and those who do rarely build more than Frost Queen for activable item(s) so it would be easily accessible to supports and the only mastery it would conflict with is Explorer.
Sincerely, a support who is tired of this shitty meta.


+
+ 300g (2300g total)
300 Mana (420g)
30 Armor (600g)
30 Magic Resist (540g)
100% Base Mana Regen (500g)
10% Cooldown Reduction (300g)
UNIQUE Passive – Mana Font: Restores 2% of missing mana every 5 seconds.
UNIQUE: Removes all stuns, roots, taunts, fears, silences and slows on an allied champion. (90 second cooldown. 750 range.)
(Mikael's Crucible is 102.61% efficient without its unique passive or active.)
is always the answer.