They want Nashor to be more rewarding, okay. It would make sense if Nashor was 3 or 4 time harder to do, because currently, when you are losing a fight at 20+ mins, this Nashor is easily 3-man able, which results in a 90%+ lost game... I don't think that it is good because this comeback is insane no matter how the teams performed between 0 - 20 mins. Let me give you an advice for this season, comp. = hard engage + 4 x champ with 20 mins power spike, and you'll pop challenger.
Exactly my thoughts xD
TBH the positioning of Inhibitor Turrets makes them difficult to break given side lines have a huge delay on the minion waves getting there and its easy to roam from mid to side lanes on defense, and in pro play where they can abuse this it allows them to easily stall. Their actual durability though is pretty laughable, if it weren't for the shape of the map games would likely be pretty short in pro play as well.
Like this change to Elder/Baron is obviously intended to end games quicker in the late game, but in Pro Play this means there's going to be more ward battles where no one wants to actually start the boss because they know if they take too much damage then lose a fight the other team auto-wins without you having a chance to come back. Increasing how punishing a lead gets only makes pro players more passive, not more aggressive. All this is going to do is make normal games more frustrating while not doing anything to the game flow of pro play.
Buffing the Baron is a good thing if the towers were actually towers not just toilet paper with a big glowing stick in it.
Circus left,clowns stayed...
It's like.....Riot is completely oblivious to towers right now. It's driving me fucking nuts.
Here I thought you were going to talk about the "games dragon" pun in the Elder section.
Riot so much doesn't give a damn about the game they laugh off their own decisions that screws the game.