Raise starting gold, passive gold, and lower kill gold on summoners rift.

Blac Iyc·5/29/2016, 8:18:51 PM·2 votes·1,280 views

Summoner's Rift: Champions start with 500 Gold. Twisted Treeline: Champions start with 850 Gold. Crystal Scar: Champions start with 1300 Gold while playing Ascension, and 1400 Gold while playing Definitely Not Dominion. Howling Abyss: Champions start with 1400 Gold.

Summoner's Rift: 20.4 Gold per 10 seconds. Twisted Treeline: 16 Gold per 10 seconds. Howling Abyss: 44 Gold per 10 seconds. Crystal Scar: 56 Gold per 10 seconds.

And i believe kills are 100 - 150 gold on other maps.

What would this solve?

  1. makes games less snowbally.
  2. makes it less mandatory to farm for 10 - 15 min.
  3. gets you to your dream build faster.
  4. puts more focus on objectives than kills.(tho its still fun to kill people)
  5. getting to the fun quicker.

i think Definitely Not Dominion does it the best. even if you have a ton of kills your rarely more than 1000 gold ahead of the guy whos feeding. so its more about skill and teamwork if u want to win. this could also be big for supports since they get the least gold.

4 Comments

venomous frost5/29/2016, 8:20:31 PM2 votes

yes, let's reward people for getting destroyed in lane and not csing. let's give the more gold and their killers none

Eedat5/29/2016, 8:23:08 PM2 votes

"Lets get rid of any advantage for playing the game well"

ftfy

ZephyrDrake5/29/2016, 8:27:23 PM1 votes

dominion is also a much shorter game mode. Imagine if it had the same gold gain as SR? the game will be over the instant gets any sort of lead whatsoever... although even now that's pretty much what is happening... so yeah...

You cannot compare the gold gains of modes that are way shorter than SR. You might as well just make everyone start at lvl 18 with max items if you really wanted to get rid of snowballing and make it all about skill and teamwork

Minarde5/30/2016, 4:56:23 AM1 votes

Unfortunately, the idea of snowballing is firmly entrenched in standard MOBA design. There's many people who think that, instead of having to continually outplay the enemy team, being able to snowball is a preferable experience.