Am I the only one who is getting way, way, WAY more minion blocking/clipping than before?
I just dodged a Morgana bind late-game as Karthus. But here's the thing. I dodged it right beside a broken tower base, between it and the wall. The minion wave had followed me over to attack me.
So you know what happened?
I dodged the bind. It missed. BUT I COULDN'T MOVE. Whenever I tried to walk in any direction, it just made Karthus have spasm attacks and shake violently. I literally could not escape the minions clipping inside of me/locking me into the wall.
The result? Morgana waited then hit me with another bind, killing me. It nearly cost us the game, because it was late-game and my team had to defend 4v5.
Try to imagine this happening in the LCS. It's near the end of the game. Bjergsen is nearing full build. It's coming down to the last few teamfights. Suddenly, Bjergsen stands completely still. Then starts spasming out. His champion vibrates in place until the enemy comes and kills him. And the casters start laughing and the whole crowd is confused and saying, wow, Bjerg, you just stood still, wtf? And he's trying to tell his team, "IT WOULDN'T LET ME MOVE. IT WOULDN'T LET ME F--KING MOVE. THE MINIONS RANDOMLY MADE MOVEMENT IMPOSSIBLE!" And who believes him?
Another common occurrence: Try playing Malzahar and roam the jungle paths around the midlane river area a lot while you have a voidling out. You know what's happened to me multiple times now? This is almost funny, how stupid it is - Malzahar literally just stopped moving, and froze in place, as if I'd lost connection or had been rooted. I didn't understand why, and it's always extremely dangerous. Then I suddenly realized.
Your voidling(s) will sometimes follow so close that they literally shove you into walls, blocking you from moving except in very specific, tiny directions that they're not blocking.
This can very easily, for example, make it so that 1) you stand still because the Voidling is blocking your escape path, thus getting you killed, or 2) you're forced to walk INTO THE ENEMY TEAM because that's the only angle that the Voidling(s) aren't prohibiting you from moving through.
It's happened way too many times where the pathfinding system seems to lose its mind and make me spasm against random minion waves when I'm chasing an enemy, because they line up in little barricades and the pathfinding keeps trying to re-route you to the quickest path past them. (But in reality it just stalls you there long enough for the enemy to escape.)
Is there any downside to them just making it so that unit collision isn't a thing? It's a neat little passive on some items (and champions like
) that seems more like a QoL buff than an actual unique mechanic. "When chasing an enemy or fleeing one, you're less likely to get screwed over by the random movement of minions now." Wow. That's great. But...why isn't that the case for every champion already?...
Just give me one scenario where minion collision leads to healthy, strategic, non-RNG based gameplay, rather than just occasionally screwing you over.

I'm levitating for fuck's sake!
one game and just got a double kill under the enemy tower, I am about to escape the tower home-free, then the minion wave blocks me from moving out of turret range, I take 2 shots on the very edge of the tower, and lose my killing spree...