Riot can you let Teemo have shrooms late game again? 5/7.5/10 minutes based on Ult Rank?

ShroomsAndSpells·4/28/2018, 4:00:12 PM·37 votes·14,377 views

There are so many options in the game for countering them, even more now with your level 1 item 3364 change, so can we at least make it so by late game they can exist long enough to be countered?

5 minutes is just not long enough to do anything useful with them like securing important objectives, most Teemos just use it as a waveclear spell because it accomplishes more than just timing out or getting effortlessly cleared.

37 Comments

TempName548464/28/2018, 5:40:04 PM12 votes

by the time you are level 16 as teeto both 5 min and 10 min shrooms last till end of the game so no difference there.

Resolution4/28/2018, 6:21:05 PM7 votes

Bring back full AP teemo shroom minefields <3.

Saianna4/28/2018, 8:31:09 PM7 votes

If Riot agreed, i bet my ass they'd slip in 2-3 nerfs to him, making him worse to play.

rtbf704898324/28/2018, 5:53:08 PM6 votes

No! Teemo should actually just be deleted as a champion...[slayer-pantheon-popcorn]

Risen294/28/2018, 9:43:02 PM5 votes

The timer on his shrooms needs to be returned.

With the nerf to their damage, the reduced timer is no longer necessary.

It's difficult to build up a proper minefield in anticipation of a fight over an objective when you only have 5 minutes to use it.

RocketRelm4/29/2018, 1:53:05 AM2 votes

I agree that the short duration makes it a lot of busywork keeping them up and a hassle, and that Teemo should have his 10 minute duration back. I do however think that Teeto just shrooming up half the map is a problem in itself, and needs to be kept in check from being hideously oppressive. I've got an idea for a compromise though.

My idea for this is something like:

Shroom duration 10 minutes across the board, max shroom traps set to 8-12-16 (this may be off, I'm no teemo main) (but 8 shrooms is what you get from placing shrooms on cool down after 4 minutes, with no cdr), charges still accumulate when max shrooms are out, casting shroom when you have max shrooms throws it like normal, but it automatically explodes directly after the arm time. Add an active onto E to detonate traps teemo is close to so he can clear the traps he doesn't want anymore without using the "newest overwrites oldest" trap mechanic that'd knock out your oldest trap if you just wanted to use R in combat while having max traps.

(can't choose to detonate traps enemies have vision of/sweepered/etc, for obvious reasons)

I think this adds a lot to Teemo. Gives Teemo back his 10 minutes shroom to make teemo players happy. Solves the "the traps are literally everywhere at once" issue that's the reason Riot shortened the trap duration to make people playing against teemo happy. There's some cute tricks you can do with the E active cause the explosion radius > the collision radius to add skill expression.

(and yes, these changes as listed would be a net buff to teemo in most cases, but numbers can always be tweaked if necessary)

SpecterVonBaren4/29/2018, 10:36:51 AM1 votes

Make it so sweepers doesn't negate traps but makes it so it removes all damage. At least then the shrooms would be slowing people down that just run through a minefield rather than ignoring them.

Dracocrash4/29/2018, 5:24:22 PM1 votes

let me draw you a flowchart

->Find champion that needs to be buffed -> champion = ADC? ->Yes->Buff ->No->Ignore and find new champion

xelaker4/29/2018, 5:33:39 PM1 votes

I miss not having to put mushrooms in useless places to try and distract people from the important ones when they clear 1/5 of the map with item 3364

The Bearded Bard4/29/2018, 10:22:37 PM1 votes

I would honestly rather see teemo on the enemy team nowadays. He's just so bad in every way right now

NCBuckets4/29/2018, 10:38:31 PM1 votes

ew

Yaśuo Main4/28/2018, 5:58:13 PM1 votes

that's a huge time. bro, that would literally make teamfighting impossible against a teemo, tax you to buy MR even more, and make it so fighting him post-6 is a death sentence

Zorvez4/28/2018, 10:10:13 PM1 votes

I would love to see him get the ability to self detonate shrooms in an area around him. That way late game he can throw them out in a team fight and detonate.

Krinu4/29/2018, 4:34:02 AM1 votes

I actually think a better idea is to reduce the impact of counter-vision on his mushrooms, rather than make him more able to overcome the marked increase in counter-vision we've seen lately. Soraka had the same problem with Grievous Wounds - if GW is too powerful, Soraka either is overpowered when it isn't present or useless when it is.

This means either making his mushrooms resistant to counter-vision in some form (thus lessening the difference between a team with counter-vision and a team without), or shifting power budget away from mushrooms so AP Teemo isn't demolished when the other team has a lot of counter-vision.

Pumping Iron4/29/2018, 7:50:55 AM1 votes

no

CppL4/29/2018, 8:36:14 AM1 votes

Riot hate vision (wards) and teemo shrooms are like mini wards so...