Fixing the level 1-30 experience and more!
Goal: to ease a player into league of legends and give them the right idea // tools to learn the game before reaching 30!
Leveling in league of legends is quite counter productive. You're given poor tools and you learn to play the game wrong. No attack speed on adc. Poor damage for last hitting. You don't get a feel for the "real game" until you're 20 and you have to learn the game all over again.
This is why I suggest this game rework to help inspire new players to have an easier transition into the gaming scene where they can actually group and play with their level 30 friends and have an enjoyable ((fair)) experience.
Level 1-10 All rune slots are unlocked and you're given "practice" tier 3 power runes of every kind. -- Masteries don't exist --
Level 10 transition - 10-20 All practice runes are deleted but rune slots are still unlocked. All Mastery points are given ((30)) ((Optional 18 mastery points for keystone))
Level 20 reward tier -- 20-30 You now have all the options of a level 30 account. Free token rewarded to purchase one champion or rune page // choose option from menu that congratulates player.
Level 30 reward tier: Free Skin Token / redeemable for a skin 975 or cheaper. Summoner Icon reward for reaching 30 // year reached.
This reward tiered system would allow players to be introduced to the game in a sturdy general sense from day 1. It also immerses them into the feel of buying a champion // skin for something other than IP helping them transition into the feel of instant purchasing which is a nice transition for Riot in the aspect of RP.
All in all this system would make it easier for someone to pick up the game than the current "grind" system that teaches you to play the game wrong.
This could be implemented along with Riot's idea of lessening the amount of games needed to hit 30 in order to achieve the desired goal of a well rounded player joining others on Summoner's Rift!