Gold/exp funneling abuse on 3v3
Currently, abusing the jungle position to gain significantly more gold and exp than the enemy team is the most unfair and unfun thing to play against. The counterplay against it is very, very little: push. That's it. Push and hope they don't catch up. Unless your comp is specifically built to counter it, there is nothing you can do. No amount of pushing can fully counter the snowballing that is support comp. Having the jungle take all of the cs and one player just sit there and have no gold or exp is completely unbalanced.
In patch 8.14, riot attempted to reduce the gold funneling. It was a great idea, it almost worked!
MONSTER HUNTER If you have the most individual total gold on your team, lane minions kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a Skirmisher's Sabre or Stalker's Blade.
However, this is completely negated around the 6 minute mark due to the completion of the jungle item. Junglers abusing this playstyle generally hit ~13cs per minute by the 15 minute mark. They hit 10 cs per minute by the 8 minute mark.
80 cs at 8 minutes. 195 at 15 minutes in higher elo. It's unfair. You can't do anything at that point. It's unfun. The exp split isn't that much of an issue; it's the gold.
There are only two people who don't want support comp to be removed from this map: 1) those who abuse it; 2) those who don't play this map
I strongly feel that riot had the right idea in removing the gold from this play style. However, this nerf is null and void beyond the 6 minute mark. I've seen champs with 240 cs at 15 minutes. It needs to stop.
I feel that the most effective way to properly tone this down is to maintain the reduction in gold from lane minions if you have the most gold on the team and ANY jungle item.
First, the support items weren't allowed to be purchased. Next, you receive less gold for having a jungle item and the most gold on your team. We're almost there. 3's is almost healthy.