Some examples and thoughts on what future champion designs should be like...
Something that I noticed lately is that some of the new champions lack unique elements in their kit and in this post I wanted to talk about some examples of unique elements within abilities and passives that should be looked upon as inspiration for future champion designs.
Below are some of my thoughts on latest Riot design choices for champions. Keep in mind the only champions i'm going to talk about are the ones that I have a strong opinion about. I also welcome any kind of opinions/responses regarding this, and I want to thank those who choose to read all of this.
Zoe
- I feel like Zoe could of had a better, a more unique, fun passive to reflect her character better rather than having a dull
for a passive.
- Riot did well in terms of visuals and the theme with this champion but I think what ruined it for most players and prevented them from playing and enjoying her is the fact that her kit essentially revolves around one ability Paddle Star (Q) that deals 80% of the kits damage. If she would of had her damage spread out equally across all abilities she would of had more players playing her and trying her out in my opinion.
- The idea with Zoe's Spell Thief (W) was a unique and creative approach from Riot and it created this interesting interaction with summoner spells and item actives and unique abilities/passives like this should be thought about more.
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Ornn
- Ornn is also one of the champions that I believe has a unique personality, he is this lone, grumbling Demigod who is a blacksmith below a mountain in Freljord.
- Ornn is the only champion that has the ability to buy items anywhere on the map, which is part of his passive Living Forge and what makes him fit his theme of being a blacksmith.
- Many people don't like Ornn because of the amount of damage that he deals as a tank, but there is this misconception that all tanks should deal no damage since they are only meant to "tank damage" but not all champions serve the same purpose in the champion class, there is meant to be some diversity in every champion class.
- Depending how you look at Ornn, Riot see's that Ornn is allowed to be as strong as he is because he is a Demigod, they are meant to be stronger than some other champions.
- Personally I feel that Ornn has no problems currently and that he's a great example of what some tanks are allowed to be, and could be.
- Some people can say that Ornn is some what similar to Zoe where his Bellows Breath (W) is the main ability that deals more damage than other abilities in his kit but he's not one shotting any champions so I wouldn't say so.
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Aurelion Sol
- Aurelion Sol is also a champion a champion who has a unique passive Cosmic of the Universe that is considered to be quite problematic passive depending how you look at it. It can be considered as a great farming tool and for others it makes it hard because of estimating on how much damage each star deals. Because Aurelion Sol's main damage source is his Cosmic of the Universe (P) + Celestial Expansion (W) stars, it makes it challenging to learn him, which is ok because challenging yourself to learn something different and difficult is okay.
- Aurelion Sol feels quite underpowered in-game considering he is a thing that existed when the very existance was created. The problem when creating champions in league who are considered to be these celestial beings is that sometimes they don't feel strong in-game by the way they are described in lore, which can sometimes result in dissapointment and dissatisfaction by the players.
- Over time I have seen a fair share of people who are not happy with parts of Aurelion Sol's kit, or specifically his Comet of Legend (E).
- Aurelion Sol is a champion that has a potential of possibly bringing some of that power from his lore in-game one day, depending how Riot still looks at his current state.
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Jhin
- I think we all know what i'm going to say about this champion... This champion is literally perfect in every way. He has a unique personality of being a serial killer, performer who kills his victims in the name of art. *Just everything about Jhin feels satisfying whether it's the gameplay when he executes his victims with his forth shot, his character in general, his voice, his theme, just everything.
- His Curtain Call (R) is an ability one of the kind, the idea is that he is a spotlight pointing at his victim forcing them to dance (avoiding his shots) and perform for his audition.
- There is just so much depth and meaning about everything about him, I believe Jhin is one of the best examples of what champions should feel like when playing. Sorry if I sound particularly biased when talking about Jhin, I don't main him but I just have to admit that this is one of Riot's best champion designs.
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Ivern
- Ivern is another example of a good champion design, when Riot were creating a concept for a champion like Ivern they wanted him to be jungler. So when it came to thinking about what all Junglers have in common is that they have to kill the monsters in the jungle, and the fact that Riot completely changed the idea of that when they gave him his unique passive Friend of the Forest is awesome.
- I really loved Ivern's personality of him being this kind treant to all jungle monsters.
- He has this quirky, messy, fun kit where his W brushmaker allowed him to create brushes and as I keep saying I really wished that the new champions had more unique abilities like this.
- I found it really cute how Ivern has this golem friend named Daisy.
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Kindred
- I feel similarly about Kindred how I feel about Jhin, they are both unique characters but the difference between Kindred and Jhin is that Kindred's current abilities don't match the lore. Wolf is suppose to deliver a slow and painful death if the victim chooses to run whereas the Lamb delivers a quick and painless death for those who face their fate. This is the main issue that I see with Kindred as of right now.
- But outside the kit, I like the actual appearance of Kindred how they are two complete opposite beings forever bound to be together. *I like the idea of their masks, how they represent what they are. Or how Kindred is what people and other beings see when Death is close and coming for them.
Some ideas I had for potential passives or abilities:
Passive: Blood Stone Blade
INNATE: When an ally or X (champion) is fighting an enemy, blood stone blade triggers causing any nearby enemies to suffer any on-hit effects that the main target is, in a range of 500.
This passive does not cause nearby enemies to be Critically Striken by X (champion).
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Ability: Backup Plan
ACTIVE/PASSIVE: X (champion) has and gives his allies the ability to attach a cord to the machine that is deployed by X (champion).
ACTIVE 2: Allies or X (champion) return to the location of the machine as long as they remain in range. Upon getting too far, the cord will disconnect.
Each ally that uses Backup Plan goes on cooldown before they can use it again.
Activation range: 2500 / 3000 / 4000
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Passive: Endless Tornment
INNATE: X (champion) selects an enemy target to place her Xuira bracelet on.
Xuira Bracelet: Any damage that X (champion) deals to other champions besides that target with the bracelet will also afflict the damage dealt to the target with the Xuira bracelet.
Zoe
for a passive.
Ornn
Aurelion Sol
Jhin
Ivern
Kindred