Trynd feels kind of weak in lane, and especially in the jungle. Here is a reasonable buff:

Critkeeper·11/22/2016, 2:16:15 AM·1 votes·415 views

Lets make it so that his crits multiply damaging on hits, but only those which are "always on". Don't confuse on hits with on attacks!

#The following are persistent damaging on hit effects, so they would be multiplied on a crit: item 3124 15 magic damage item 3153 8% current health damage item 3115 15 + 15% AP magic damage item 3074 Deals up to 60% of attack damage as physical damage to units around target, decaying to 20% near edge item 3748 Deals 5 + 1% of maximum health to target and 40 + 2.5% of max health as physical damage to other enemies in a cone. item 3091 40 magic damage item 1041 and anything derived from it deals bonus on hit damage to monsters; devourer enchant is 4% max health physical damage

#The following are activated damaging on hits, so they would NOT count at all: item 3057 and anything derved from it item 3504 isn't persistent, so the 20 on hit damage isn't multiplied

#The following are damaging on attack effects, so they would NOT be multiplied on a crit: item 2015 and anything derived from it

#TLDR This change does basically 2 things

  • It gives him pretty decent late game AOE with item 3074
  • gives Trynd a way to handle health stackers with item 3153 and devourer

This change does NOT

  • Improve Tryndamere's early game
  • Dramatically improve his damage versus squishies
  • Allow him to stick to targets better than he currently does
  • Make Tryndamere better specifically against armor stackers
  • Magically make him a good team fighter
  • Make him any better at taking barons or dragons (damage from botrk and devourer are capped)
  • Make him better at finishing off low health targets

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