Mordekaiser's Iron Man Passive
I would like to suggest that Mordekaiser's Iron Man Passive maybe utilizing an additional mechanic. I've been using Mordekaiser for mid for quite a while now, and I noticed that there is a bit of a weird contradiction to his kit. He has incredible pushing power, and to raise his shield, he has to do damage with one of his moves. However, that often forces him to push lane. Bad news is, if he pushes lane, no matter if that shield is max or not, he will most likely get ganked, and die. Now vision has always been my friend, but there's plenty of champions able to get around it quite well, namely most of them. Whether they are invisible or just able to jump to Mordekaiser super fast, they will kill him with the mid's help without a problem despite his shield. The shield clearly only adds perhaps another 3 - 5 basic attacks on Mordekaiser at maximum shield generated depending on his level.
I was thinking, why not Mordekaiser's shield have a mechanic that is slightly helpful for getting away. He's the only mid without any natural cc or mobility. I had quite a few suggestion for this:
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Mordekaiser's shield, when it negates damage, reflects a portion of that damage back to the offender as magic damage somewhat like the Thornmail. Say it reflects 15% of the damage done to Mordekaiser's shield. So if he has enough shield to block 100 damage, and some one does 175 damage, they get 15 damage back, and 75 damage is done to Mordekaiser in total. This option makes him a bit more viable against long range mid champions and potentially gives him the ability to fight back a little more when ganked, instead of ineffectively running away. This would also make Thornmail synergize with his build too.
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Mordekaiser's shield heals Mordekaiser as it decays for a certain percentage. The shield decays at 3% per second, why not heal back half of the amount of shield decay? This would not apply to the shield being normally damaged, just when it naturally decays. I thought maybe this would make Mordekaiser have a bit more sustainability for when he does need to get away. This would also maybe add to his theme a bit: a natural healing for causing pain to his enemies to generate the shield itself.
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When hit, Mordekaiser's shield slows the attacker's movement speed or attack speed by a certain percent for a 1.5 seconds. This was the Randuin's Omen synergy idea I thought of. He has his shield up, he gets hit by an attack, and the attacker's movement speed is slowed by 10% for 1.5 seconds. This would add some natural cc to his cc-less kit. It feels kind of like something Mordekaiser could do in a way perhaps? His idea is pain, and when he's caused pain by his enemies, they suffer somewhat for it.
I honestly have to say that the very first suggestion I stated was my favorite. I mean his armor is nothing but sharp bits and is essentially what I'd imagine a thornmail would be a lot like. I thought these ideas might make Mordekaiser a bit more popular by making him a bit more viable of a pick. When compared to say Kassadin or Leblanc(two champions he supposedly counters), it would seem to me that most would pick Kassadin or Leblanc. They have mobility and getaways, they do plenty of damage, they can push a lane decently, and they have cc to spare. Mordekaiser may be the murder emperor, but despite all his damage, he's only a real threat to enemies in range that can't get away.
What are some thoughts on this suggestion? Does it sound reasonable in a way? Is it really fair to add a little more for him to get away easier?