Something i was thinking about Kha' Zix W

Frozen Candle·1/16/2016, 10:13:27 AM·1 votes·187 views

So, a thought came to my mind, not like a buff or nerf, just a way to make W more fun, or interactive or skillful, or whatever.

The idea is basically making W a glitterlance, now wait for it One spike comes out of each shoulder if not evolved, and targets hit by multiple spikes take reduce damage, like 50% less each, and rounding numbers you could make it deal the same damage it does live. The fun part would be when it evolves, making 3 spikes com out of each shoulder, making the cone shape it does right now and also include the each spike deals % less with a minimum of 25%. So actually you could apply 6 spikes on 1 target, if you are, literally, on his face, if not it should be impossible.

That could mean a buff in damage, but waiting to cast W on someone's face won't happen in a teamfight, just ganking a lonely target. making numbers it could be like 100 + 50 + 4*25 if you hit all spikes on one target, its 250% skill damage, which would be changed. For example, it could be 66% of live damage on 1 spike, so normal W, 2 spikes hitting, would hit would deal 66,6+33,3 (of live value), so normal W would be 100% live value, no buff to it. And empowered W on the face would be roughly 160-70% only if all 6 spikes hit, think that I doubt taking into account from each shoulder spikes come in a form of cone.

Just wanted to share this idea, seems more interactive than a normal lineal skillshot.

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