Azir Q/W Casting Quality-of-Life change
During a few games with Azir, I found the way his Q and W respond to being cast "out of range" to be inconsistent with the casting mechanics of other apparently similar skills. When either of these abilities is cast with the cursor outside of the casting range, it immediately triggers in what appears to be the farthest it can in the direction of the cursor. This can, of course, lead to undesirable results. As shown in the attached screenshot, casting Q can result in soldiers moving very little or even the opposite direction of the casting arrow.
The change I would like to see is to have Azir move into range and then cast the skill to get the desired result.
This would make them similar to other skills of this kind, such as Orianna's Command: Attack. When you place the targeting indicator outside the circle, she moves towards the target point until it is in range, then launches the skill. There are some skills, most (all?) of which are blinks or dashes, that have the "farthest possible in the direction" kind of behavior, but neither Azir's Q nor W have this feel to me.
One potential question that comes to mind with this change is: What happens if all active soldiers time out during Azir's travel time to execute a Q? I propose that Azir stops movement immediately when the last soldier times out. This seems the most consistent with what happens when you right-click to auto-attack a minion that dies during your travel time. (This is not an issue for W since you are creating the soldier, not using it.)