DROP EVERYTHING AND PANIC, THEY'RE BUFFING TEEMO!!!!!
Forget the bugs, forget Fiora's ugly model and splash, THE END TIMES ARE UPON US!
Forget the bugs, forget Fiora's ugly model and splash, THE END TIMES ARE UPON US!
Hey everyone! Gonna jump on this thread to give more context on some of these Teemo changes since I worked on them as a humble sacrifice to our dark lord.
I had a few specific goals for these changes:
Reduce some of the ambient frustration Teemo causes by just having immortal shrooms.
Give this little devil some more skillful ways to express himself as the evil that haunts all of us in our dreams.
Give Teemo some sort of fall back team-fight pattern that doesn't just involve right clicking dudes in range so he can feel more useful when his team isn't on the same page as him in terms of baiting enemies into mine fields.
Answering a few questions I see here and there real quick:
The bouncing will not prime the mushroom, it is simply a way for Teemo to have some extra placement on his traps. Traps will still have to land and arm before they explode.
Mushrooms will only be target-able by enemies after they land, but currently still are destroyed by Wind Wall like effects before planting.
That being said, I'd love some feedback on how his upgraded passive feels in game. Can you pull off some more sneaky jukes as you traverse around the map? Does ambushing people feel like a more fun and viable way to express yourself as Teemo?
I'll preface this before you guys go ham trying to mess with people in top lane with his new camouflage: it should not be as good as you think it is since you have to worry about last hitting over and over, but there should be more situations where you feel like cheesing someone as they comeback from base is viable.
On the other hand, support Teemo in bot lane should have way more fun dominating the bushes and being a nuisance for the enemy since he doesn't need to worry about last hitting minions.
Also sound effects for throwing and bouncing the mushrooms should be getting into PBE around tomorrow and it would be awesome to get some feedback around them too! (Big thanks to our vfx and sfx guys for cranking these awesome things out btw.)
Thanks in advance guys! And have fun out there >:)
P.S. posted something like this on Reddit to but I got there too late so it is buried :X! Hope you guys don't mind me re-posting a lot of what I said over there!
This update is a stealth nerf. "Oh, you can throw shrooms now". Except the slow is worse, they arm slower, the damage hasn't changed and they last half the time. Oh, we also nerfed his AS boost from ambushing you.
It's a nerf, yo. They're nerfing Teemo.
I would rather they give him the
treatment and turn him into a jungler. The main reason people hate him so much is how toxic he is in lane, take him out of lane (since he is a shitty toplaner anyway) and put him in the jungle where no one has to lane against him for half the game. Everyone benefits.
Every rioter ever : "My minds telling me no, but my body, my BOOODYYYYYY, is tellin me yes"
So far looks like they fixed nothing of why teemo is so toxic to play against (Click Blind that's barely visible, invisible traps.)
5 minutes on his shrooms. its a huge nerf.
HIT THE DECK! SHIT'S ABOUT TO GO APE!
Um, how is the 5 minutes duration on his R a buff? The arm time has increased to 1.5 seconds from 1. The slow now decays over time... The 70 shroom placement range buff is meaningless since he didn't need it and the reduced cd buff between placing traps from 1 to 0.25 seconds is so useless. The only buff he received is the reduced stand still duration from 2 to 1.5 seconds to proc his passive, which isn't that remarkable since most Teemos don't use their passive that much unless they're baiting or at the start of the laning phase...
Yeh this is just a huge nerf disguised as a buff, kinda like the Veigar/Mordekaiser "compensation buffs".
I honestly think that Riot shouldn't touch him at all.... No buffs or nerfs are needed..
Move over
the true terror of the bushes has arrived.
as a teemo player i am unsure how i feel about this. I like the extra range for shrooms and the fact i can use them as a poke/harass tool. The arm time isn't a huge nerf but it could screw me in fights when i try to lay a shroom down on myself before i die or something, but i probably won't notice it in most situations. i think i'm overeacting to it a bit. The duration nerf kinda sucks it will be harder to keep control of areas if i'm also using shrooms to fight and waveclear. My biggest problem with the duration nerf is that you encourage me to use shrooms to poke and be aggressive thanks to the range and the bounce and then punish me when i decide to use them to gain control of various areas on the map. It's like, i have less to put around the map because i use them aggressively and when i do put them around the map they don't give as much value. The camo changes are really nice especially considering how i like to play teemo. I go for nashors early if i'm ap and if i'm ad i get botrk, sometimes wits end, etc. The late game attack speed buff is great for sneaky plays.
TLDR: I like the camo buffs The arm time nerf worries me but probably won't be a big deal. The duration has me concerned. I think once i get used to the changes they will be for the better. I think the camo buffs may outweigh the other changes.
holy crap this Dota teckies buff will make the commune know pain how frustrating the champ teemo based on is lol