Balance > good design?

Fury and Emperor·11/20/2014, 2:13:33 PM·1 votes·319 views

The new Sion is undoubtedly better designed (the old one was a binary mess) but less powerful. However, by and large, the community has rejected the rework: his pick rate is half of what it used to be and most feedback is negative.

The new Xerath now plays like a long ranged siege mage whereas the original was just a generic nuker. The community disliked the rework until the new one proved to be viable.

The new Cassiopeia actually has a niche, albeit a forced one, that of the ultra late game hypercarry, strong in a late game team comp or protect-the-Kog lineup but weak in an early game domination team, at least on paper. The old Cassiopeia had no unique strengths compared to the many other characters with near identical roles in the game, so just giving her a niche was a definite win. Unfortunately, the rework was an accidental nerf and the community spit her out.


This seems to indicate that "good design" is much less important to the community as a whole than viability. Seeing as the plural of viability is balance, perhaps the community does not really want champion reworks and would prefer it if Riot just balanced the champion pool instead?

2 Comments

Cozarkian11/20/2014, 2:45:26 PM2 votes

Balance is a requirement for a good design. Animal lovers will enjoy the theme of the Monopoly dog token, but it would be terrible design if the rules made the dog token start with $500 less.

Also, I think many of the Cassiopeia complaints focus around the lack and enjoyment of her passive and the failure to implement a poison theme. Those complaints address the poor design regarding non-balance issues.

ProfDrDeath11/20/2014, 2:38:58 PM1 votes

No. In the long run, a healthy champion design is better for the game. Even though it might result in short-time pains expressed by a vocal few.

The problem is:

A) Most people hate change. So, changing pickrates are normal when a champion's playstyle is changed wholesomely. Sion, for example, went from a AD+Crit or AP builder (with the associated playstyle) to an AD tank/bruiser (which is the same as an AD tank, in my eyes). Hence, people who favored the former playstyle go away, while picking him up anew is a much slower process.

B) The people who are vocal about a rework are mostly the dissatisfied ones. The players who like the rework play it.

You're going to see the same things happening with Poppy, when she will be reworked. And Fiora. And Akali.