Abaut the list of future balances

Süjo·1/13/2019, 6:05:50 PM·4 votes·2,934 views
Quick Gameplay Thoughts: January 9

I would like to help RioT on some issues that make sense but I do not see a balance in that direction. https://boards.pbe.leagueoflegends.com/en/c/client-new-features-feedback/w0VLEOIj-diana-q-code-changes-coming-to-pbe On changes in Diana would like to add that her passive should apply the effect of the talisman on the monsters of JG, nunu passive damage applies however both Diana and Gallio who have passive attack area, do not apply the effect of the talisman , by the logic should apply and would be a great help in the kit of these 2 champions in terms of jungle.

On Volibear, buffing the AP of his ult if it makes sense when he is removing part of the scaling AP of his E (http://prntscr.com/m5t02b) , without the scaling AP of the bonus effect of E the AP build is completely unfeasible (it is not very viable to speak to truth), a buff on it should be raise base life from 584 to 590 and life by level from 86 to 90. If you want to draw Voli's E Scaling, why not change the nature of volibear damage to physical, and the scalings for AD ?? it would be easier to balance, if the ult and the E of it of physical damage, because builds AD + LIFE would work better, sterak, titanic hydra etc. He could become a very strong and fun champion building as a colossus and not just as a tank.

In the case of Shyvana this buff of target damage tends to be somewhat broken and it will bring headache, which should be buffed was her Q that was nerfed from 100% to 80% scaling, could return 10% damage and nerf the attack by level from 3.4 to 3.3.

Dr. Mundo, life base for 590 and life per level for 90, Mundo and a champion based on life, snorted ult after nerfs everything, damage, cost, cd etc, I think they should change the scaling of the ult to 60% 75% and 90% (less in the end, but it does not make much sense in the beginning to sacrifice 25% of your current life to heal 50% of maximum life, in theory you barely have items to increase your maximum life at the beginning of the game ...) and to make up for the 10% loss of scaling, I would change the duration time to 12s> 13.5s> 15s.

Renekton, base life for 579 and life per level for 89 (I think I got to realize that I'm finding these champions half squish) and please Riot please change his ult's damage from magical to physical and changes the scaling of 10% AP to 3%> 6%> 9% toral AD this way his kit will match with the cutlass that reduces armor and with the E that also reduces armor.

Note 0, the following notes are not related to the list of balloons that the riot intends to do in the next updates.

Note 1, why instead of buffing the Q of the Nasus ridiculously simply did they not exchange the nature of their Q damage? From physical to magical, all the damage of the Nasus are magical (E and R), well it would be necessary him and a wise man by the lore, should climb with AP, well I would also test the passive to cure for damage caused instead of bonus life steal. It would make sense for the rival siblings to be antagonistic one climbing with AP and another with AD.

Note 2, would not it be like a buff of 5 movement for the talon? He is a killer but moves so slow that neither is parkour and so much fun so being so slow. A little more armor base would be welcome too (misses talon jg)

Note 3, would not balancing Garen? A long time ago they gave more damage to him and returned back, but I do not think that his problem is damage, and frustrating to play Garen because although it is fun to play Garen AD it is very fragile, just as it is frustrating play against a Garen tank because he will simply touch you without any damage item, goes ult and will give you an absurd damage (and of course he always has the ult ..). If it were possible to give the one increased in life by level for a few ninety, and raising the ult CD from 120> 100> 80 to 120> 105> 90 would be pretty cool. Type Garen tank gives a lot of damage because of always having the ult and not tank so much and Garen AD has damage but does not cause anything because it dies at the speed of light. I really like Garen, of the champion himself, than he is, my profile image is the Garen Rugged skin, however playing with him is strange, it seems that something is missing because it has everything to be AD but it does not work AD, and throwing a tank you walk from side to side picking up like a big punching bag that does not retaliate or anything, until you have an opportunity to give flash + R and IK to someone even without having 1 item of damage.

Note 4, the warwick kit ... has absolutely everything to run AD, but the damage it causes is magical ... which makes lethal or armor penetration items not work as it should, and another exists a way to make him strong even without the tiamat, it was only by a small damage in his E, for the damage of the talisman to function, like the E of him giving 35/40/45/50/55 damage was enough already, damage equal to the percentage of damage reduction. I'm not sure if he will be able to do this, but he will not be able to do that. gunblade) items and they are very expensive and not well and what if one wants to playing with a champion has a kit that would have everything to be very very fun as a killer (letality assassin).

Funny that the new champions make sense between the nature of the damage and the scaling, the old ones always have that of climbing with one thing and to give damage of another type, which makes it complicates to make penetration. This should be a priority of the balancing team to find out who build x but scale with y (to make more ease to build, and more intuitive to play, especially for more novice players), I posted a post in the forum talking a bit about it a while back and talking a few more things like the big mistake in changing harvest to that current shape. https://boards.na.leagueoflegends.com/en/c/gameplay-balance/EeFMj7Ua-feedback-from-an-outsider

I've already been a big advocate of hybrid builds, but I see that it's actually a mistake, complicated to balance, complicated to build, complicated to learn etc. It's much easier when someone builds X give X damage nature, and who build Y give Y damage nature. It would be nice if there were 2 types of scaling for each skill, so it could be done both fully functional builds, something that would allow each champion to basically be two, one that uses AP and another that uses AD still being the same character, but I believe that making the damage and effects of all champions' abilities on damage and adaptive effects can be utopian.

Thanks for the attention, although I know that my feedback will be solemnly ignored, because the support and the balancing team live in different worlds.

1 Comments

BigFBear1/14/2019, 8:21:10 AM1 votes

About Voli: I often thought about it to let him scale with AD. It would kinda take away his special status building thanky/HP only but still dealing tons of DMG and would make him like all the others. But on the other hand he feels pretty weird/schizophrenic right now, because he needs AS (for his R and to activate W faster) but doesn't sclae with AD and therefore dealing almost 0 DMG with his AA's (without Ult). Playing with a fasthitting champ with low DMG AA's feels unsatisfying.

Maybe there is a better solution than just make him like the rest and let him scale with AD. Maybe give his AA's % HP DMG? Idk....

I made a thread to the Voli Buffs exclusively: https://boards.na.leagueoflegends.com/en/c/gameplay-balance/cVOrUg70-current-pbe-voli-buffs-e-stronger-than-w-now

I also miss sustain buff on him. Could be solved by buffing his passive which feels kinda weak atm.