This year's new April 1 Featured Game Mode: Mobility Creep
Morello: As a company, we've always valued giving players more ways to demonstrate their skill. Things like increased numbers of skillshots, increased character mobility, and more ability interactions just make gameplay flashier and more enjoyable to watch and play.
Phreak: That's right, Morello, and in the spirit of that change, we'd like to introduce our look at the newest temporary gamemode to grace League of Legends: Mobility Creep.
Lyte: You see, while there was a lot of complaints from the 1 percent of our playerbase that browses the forums, our surveys and data showed us the clear facts. Most people actually enjoy playing as mobile champions more and feel that being mobile is just more fun then not being mobile, and having played as champions like Kalista and Yasuo, I definitely have to agree.
Phreak: Just like last year's Ultra Rapid Fire mode, our primary goal with Mobility Creep (known as MC LoL internally) was to just make the game more enjoyable for everyone. However, URF only took away things that the players disliked about the game; things like Brand hadouken permastun and Nidalee spears on a 2 second cooldown just ended up being really obnoxious, and we wanted to make sure the next iteration of League of Legends has more counterplay.
Morello: So, for MC LoL, our plan is to take all the things that our players liked about CertainlyT designs like Kalista and Yasuo, and apply them to the game at large. We wanted the game to be more mobile and more exciting, and so we plan to apply these changes in the near future (think 2016), but at the moment, we're just implementing some parts of them as a featured game mode so that you guys can get a glimpse of what we hope is the future of League of Legends. Phreak, let's go through the changes.
cuts to ingame footage where everyone is teleporting around
Phreak: While forum feedback suggested that everyone hated dealing with Kalista and Yasuo's mobility, surveys showed that most players actually enjoyed playing as them. The same is true for CertainlyT's other flagship champion, Darius; chain executing people is just so much fun!
Morello: Similar to URF mode, we've decided to implement a global buff to apply these changes in the short term; we plan to eventually implement these changes permanently through in-game mechanics. Every champion now has Kalista's Martial Poise, Darius' Hemorrage, and Yasuo's bonus critical chance as a free passive. This will give players the mobility that they've responded favorably to in our internal polling.
Phreak: And just to make sure all the mages don't get left behind with this autoattack based mobility, we've decided to make every champion's lowest cooldown ability grant them an additional dash, much like Kalista's Q. This will give mages like Cassieopeia and Karthus some ability to compete against the sheer mobility of the other champions.
Morello: We sincerely believe that this change is the future of League of Legends, and we can't wait for you guys to try it out. See you on the Fields of Mobility, summoners?
Phreak: You put a question mark on that, Morello.
Morello: Are we allowed to say that wor----*
vod ends
In a world where everyone is dashing around like Kalista, who are the best champions? Who are the worst? Is the game more fun or less fun?
with Martial Poise. True hell
is now Kalista, but far more annoying if everyone got her passive.