Here's your daily reminder that you still lose full LP for AFKers.

Denerka·5/15/2015, 9:10:54 PM·25 votes·1,523 views

I don't care if it could be abused in 10% of cases. The 90% that it helps makes it worth it. Like fucking really. It takes 2 games (easily an hour and a half) to make up for that ONE game that we had an afker. Lol.

19 Comments

Renaille5/15/2015, 9:38:20 PM7 votes

Daily reminder that you still gain 100% lp when the other team gets an afk, and the other team is 25% more likely to get an afk if you do not afk.

Facy5/16/2015, 6:39:22 PM2 votes

Isnt it more BS that Riot still uses this broken elo System where u have to have a good MMR to actually gain and lose a fair amount of points rather then making points being flat +/- 20 while losing 5 less for every afker u got in your team? Implement a reward for a winning streak +10 points and everyone would be happy.

But yeah would be way too easy to implement and would make to many people too happy.

Biffolo5/16/2015, 8:40:22 PM2 votes

Here's a daily reminder anyone who has the proper mentality gives no fucks.

Curling Veigar5/16/2015, 6:35:25 AM1 votes

how do you think people in diamond feel about this? when this shit happens, they lose LP worth two of the games they won prior unless they have challenger LP gains.

Joe Dredd5/16/2015, 2:22:27 PM1 votes

The enemy team statistically will have more afk than you if you never afk. So actually you gain LP in this system

sealust5/16/2015, 3:15:29 PM1 votes

I'm not a fan of enabling what is basically a "loss forgiven" thing for afks b/c it's super abusable.

I'd rather see losing less points if you lose with less then the max players on your team.

Really tho, particularly in lower elo's (like s2), your biggest issue in a 4 or 3v5 is a defeatist as fuck attitude. Chances are the other team is going to think they have it in the bag and end up throwing so fucking hard vs your increased xp gains and if you play remotely smart and keep playing. Take no shit when in a 3v5.

femmé5/16/2015, 6:34:18 PM1 votes

any argument against loss forgiven when someone afks are invalid because of an easy system that says "hey, if this thresh has been afk for the past ten minutes then a lot would of happened within that time span so he didn't dodge... so everyone else gets a loss forgiven since he is legitimately afk." ALSO who the fuck in soloq wants to lose (lets say if you afk you lose more lp than usual) --15+ lp when his team doesn't. Everyone's a dick in soloq.

ZeeDrakon5/15/2015, 9:17:55 PM1 votes

Reminder that over 50% of games you woulda lost regardless.so your pretty much gifted lp in over 50% of times...

Dr Poro5/17/2015, 8:43:23 AM1 votes

As an analyst, I like the idea of having an LP loss reduction when there's someone afk under certain criteria (e.g. afker must not be premade with you (obviously), afker must have been afk since minute X (10 mins? 15 mins? 20mins?), afker must remain afk for the rest of the match). These strict rules will make the reduction apply in a limited amount of unfair matches, but it will strongly reduce the amount of abuse that can be caused. The only downside I still feel is that people might (uncertain) be stimulated to say bad things like "plz go afk you lost this game!" While this will obviously not cause these people to go afk, its still negative behaviour sippling into the game.

Now, as I said, I like having LP loss reduction as a compensation, however, not a loss prevented. Why is this? Loss prevented also forgives you the MMR loss. As you know, the amount of AFKers in both teams evens out in the long run. Forgiving MMR would cause an inflation of MMR which would require harder MMR resets at the end of the seasons. Also, getting higher rank would get significantly easier by the end of the season unless the tier system adjusts for the total amount of MMR.

LP, however, is kind of like a short term currency. In the long term, LP is worthless. It doesn't matter if you start bronze V or plat 1 with the same MMR, you will still be at the same tier after 500 games. However... In the short time, LP plays a great role where it can determine whether make you barely reach a new tier or not. This can play a great deal at the end of the season, or when you play your last matches for that season. And since the occurence of an AFKer has great impact in the short term, but less in the long term, it would make sense to have the impact of this reduced on the currency that is important for the short term.

Whether or not it should also prevent losses for series, I'm not sure. Series is in fact a short term thing, but this might be important enough for people to search for ways to abuse it. Even with all the protections against abuse there are, it will never be 100% waterproof.

hgjkdlsaf jeldvb5/16/2015, 12:26:20 AM1 votes

Daily reminder that those "10% of cases" quickly become much more common as soon as it becomes abuseable.

StealWolverine5/16/2015, 4:42:11 AM1 votes

Here's your daily reminder you still gain full ip for winning 5v4. If you aren't afking laws of probability and large numbers say this should be in your favor long term. I also expect you are much more likely to get an afk when you were gonna lose anyways.( ex. Top lamer afks after feeding Riven kill number 5. While not 100% lost your chances are drastically less than50%)