Kindred Rework Idea
Straight to it -
Ultimate: Lamb's Respite - Removed
Ultimate: New --> Lamb and Wolf - Toggle: Lamb and Wolf switch back and forth between leading each other on a hunt, gaining different bonuses and abilities depending on who is leading.
Static cooldown of 3 seconds. No cost. Switching to Lamb increases her movement speed by 10/20/30% for 2.5 seconds and then a constant (10 + 2 x Level) and switching to Wolf passively increases his armor and magic resistance by 12/24/36/48 and 8/16/24/32 respectively (Rank 0/1/2/3)
Passive: Mark of the Kindred - When Wolf is leading the hunt, he regains life every time he attack an enemy, equal to (10 + 3/6/9 x Value of Mark of the Kindred)
Wolf and Lamb share identical stats unless otherwise specified.
Q: Dance of Arrows --> Waltz of Claws - When Wolf is leading the hunt, his Q performs a leap towards the cursor's location. In a small radius of where he lands, he damages and slows all enemies for 2 seconds. Deals (20/40/60/80/100) + (70% AD) Physical Damage
W: Wolf's Frenzy --> Lamb's Love - When Wolf is leading the hunt, activating W will have Lamb autonomously attack the first enemy to attack Wolf. To be sure not to hurt Wolf, she fires slowly but more precisely. Attacks at 30%/40%/50%/60%/70% but ignores 4/8/12/16/20 flat armor. The radius of Wolf's Frenzy and Lamb's Love are the same and both last for 8.5 seconds. Lamb's arrows deal (5/15/25/35/35) + (50% AD) Physical Damage
E: Mounting Dread --> Crushing Fangs - When Wolf is leading the hunt, E causes his next auto attack to deal additional damage and reduces the next source of damage he takes by 5/10/15/20/25% (Ignores minion and small monster attacks) If Waltz of Claws slow is in effect on the targeted enemy, they are also rooted for 1.1/1.2/1.3/1.4/1.5 seconds. Deals (20/30/40/50/60) + (75% AD) Physical Damage