Taric's early game mana is frustrating
I'm a support main. I play lots of different supports. I used to main Taric before he was reworked. He is sexier now, but I honestly don't play him nearly as much since his rework last year. But once in a while, there are still those niche games that I will play him in, and I feel like his true potential is realized at around 25 mins when he has
, and possibly
or
. Before that, I feel extremely weak and vulnerable especially against poke lanes.
I feel like a lot of this stems from an unbalanced feeling for how much mana Q and W cost compared to the healing/shielding they provide. Other supports have similar mana costs and efficiency to taric's 3-stack Q cast, but they don't have to wait for 45 seconds for three stacks for the same efficiency, and they also typically have higher base mana and mana regen rates. I know he's tankier than those supports as a trade-off, but from an early game sustain standpoint, I would much rather have 2 more mana regen per second than 5 more armor, and his obvious preference towards
where those other supports can go
or
doesn't help the mana situation either.
I think all that needs to be done to make him more viable is to give him 25 more base mana and 4 or 5 more mana regen per second at lvl 1.
for extra sustain. Wait for your chance to stun and punish the enemy when they are slightly out of position and you can land that stun. Once taric gets into melee he can out damage any support and this is when you will spam your abilities. Doing all this may sound simple but its harder then it sounds and takes a lot of practice with Taric to get it right. He can still have trouble against certain matchups but that is a problem of being counterpicked and not because he has mana issues. Would I like more mana on him? Yes but I don't think he needs it.
synergizes with your ult, synergizes with your shield, syngergizes with your heal, fixes your mana problems.