Tanks for Nothing

Zyntin·3/11/2015, 1:34:40 PM·1 votes·600 views

Once a fighter or Marksman buys a Tank busting item or a mage a void staff.. I'm just very little padding.

One game I had 300 armor item base no actives. 4K damage 5 seconds. Given they had LWs. I honestly believe the old avoidance stat should be reintroduced to allow the full tanks another stat to survive. How it's reintroduced is important.

I suggest the last mastery in the tank tree should be changed to something like this:

Name: unknown 10% of armor is converted to dodge % -- reduces physical damage from a champion attack to 0% damage 10% of magic resist is converted to resistance % - reduces magic damage from a champion attack to 0% damage After dodging or resisting an attack this way all damage you do vs champions is reduced by 50% for 3 seconds.

The percent numbers could be adjusted. 200 armor would convert to 20% dodge which could be too high (we saw this with old jax + ninja tabi). Same as with fully resisting a magic effect.

Whether or not if a spell effect or ability effect would affect the tank after the avoidance I'll leave up to you. Large Area of effect spells would be need to considered for mages if they could be fully resisted or not.

All in all this allow tanks to do there job more effectively and also prevents fighters from going full tank masteries and dominating in damage

4 Comments

Sailor Mint3/11/2015, 1:51:17 PM1 votes

Why are you in the way of damage if your W and E are on cooldown and reducing damage via crowd control is not an option?

BeatzBoyFTW3/11/2015, 1:53:50 PM1 votes

And you do know the fact that tanks are famous for not only of his defensive base stats, but also the heavy CC they provide. Don't just be a sitting duck. Tag everyone if possible on every enemy champions with your AA/Q for stun passive, and be sure to try to aim your ult onto a path where most enemies would wander through.

sealust3/11/2015, 2:12:02 PM1 votes

The issue is that Tanks *dominated *last season. Like, tank teams always won hands down because they just wouldn't die; it was an issue. It does feel like they were over nerfed, I can't pin point how tho...

Of course now generalists are dominating everything so, fun.

KidSpectre3/11/2015, 2:29:03 PM1 votes

I remember when defensive masteries made smart Dr. Mundo players nigh-immortal.