Come on Riot...Is Kindred's kit for real???
EDIT: This isn't about Kindred being OP or not, IDC about her state of balance. My primary complaint is that Kindred's ult is just being used as a huge equalizer. Regardless of Riot's intent to have her ult be this awesome strategic tool, what actually happens is people press R on Kindred then everyone sits in it. The majority of what determines a win in LoL for most players isn't team fighting, team fights are the least predictable part of a match. The reliable method to win a game is to push for an advantage and fight to keep that advantage - Kindreds ult is too strong at equalizing any advantage for either team, effectively lowering the carry potential for everyone in the game.
I understand Riot's running low on ideas after 150 or so champs, but if I wanted to play a MOBA full of bull----- mechanics I'd play Heroes of the Storm
This champ is stupid in so many ways I can't even begin to name them all
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As with a lot of champions lately, the 'burden of knowledge' is really damn high. I've been around since the beginning of LoL and one of the core principles of this game has been clarity and simplicity. Maybe most of the LoL community is now too old and experienced to care about simplicity, but for spectators and newbies alike, all these flashy new skills are not in any way obvious of their intent and belong more in DOTA than LoL.
"he has a bunch of glowing circles and all of them are bad for you especially if he's standing inside one of the glowing circles and also if he flashes to his clone that you can only see 50% of the time because it's so buggy then you die instantly. Also he has like 5 blinks"
"He/She/trans/wolf-kin/whatever also has a lot of glowing circles and most of them are bad for you but the red one does a lot of dmg but sometimes the yellow one is OK for you but most of the time its bad its like when you're in it you take dmg but you don't die but it's not like you drop to 1 hp it's like it stops doing damage if it would kill you but most of the time you don't wanna be in the circle cuz then he/she/it/we/wolf/cow also has her other circle on it which is all the time bad for you." -
Her ult is dumb. Sure, it makes the game more fun for 'team players' AKA LCS but I'm pretty sure 99.9% of the population doesn't find it entertaining the entire Assassin class is rendered useless by Kindred mashing R. Beyond that, not dying is already a dumb mechanic
, and this ult takes that to a whole new level. Kindred is the latest in a long line of champions that allow bad players to make horrible mistakes and not be punished for it. Now I understand this isn't the Soviet Union and it wouldn't be fun if players were harshly punished for every mistake they make, but at some point a line needs to be drawn between forgiveness and 'get out of jail free'. This ult devalues teams who make the effort to catch people out and make a pick through superior coordination and vision control because Kindred just Ults then suddenly nobody dies for the next 12 minutes, followed by "BAITED AND OUTSMARTED" in chat. -
I thought we were trying to cut down on RNG? When Kindred gets in a fight she presses R then everyone stands in the circle slapping each other and the guy who happens to have the last auto flying out as the ult drops emerges victorious. This ult is literally the most bull shyt way to win or lose a team fight. Kindred Ult MIGHT make A LITTLE sense if she were a mage or something who needed to time her spells to hit at the last second, but as an ADC she just right clicks and prays she gets the last auto; the RNG is basically on par with the old dodge mechanic.
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Kindred jungle??? Why? Nidalee is bad enough I really don't think it's in the best interest of the game to tolerate ranged junglers. Kindred might not seem annoying now when Juggernauts and other melee classes are actually doing 'OK' right now, but come another heavy ranged Meta like S4's 4 ranged every team every game meta, the Jungle is has been the one place Melee champs stay on top.
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You're a few years late, sir.
