[SUGGESTION] Improve Feedback System for Players

0Cat·9/3/2016, 10:46:54 AM·1 votes·410 views

Hi Riot, the feedback system we have today seems not be worth using for most players.

Reasons:

  • players tend to "forget" about the feedback system. Sometimes they write sth. in the chat after the game and leave (for me example)
  • players quickly quit LOL after the game (maybe reallife reasons or to go to another game)
  • players have to problems to give feedback to a certain player (because he was not good or bad either? Maybe he played good but flamed others?)
  • ... (probaly more reasons i didnt mention)

Solution: I think a InGame Feedback System could help.

What you can do with this system:

  • give feedback after a teamfight
  • give feedback after a contest (baron/dragon/tower)
  • give feedback to a player in your team after a fight (example: after 2on2 scenario: "my support was amazing!")
  • give feedback to a player in enemy team after a fight (example: after a 1on1 scenario: "holy dude, that outplay!")
  • the system itself counts after the game those little "Feedbacks" and add them to (a) group(s): "Very Helpful", "Teamwork", "Honorable Opponent"
  • ... probably more stuff i didnt mention

How may it look in game: Like/Dislike after a fight (Like you see on facebook, youtube and co.)

Notes:

  • "Very Helpful" (may represent support mains, it seems the current description doesnt fit the title)
  • "Teamwork" (may represent a player who is really strong in teamfights)
  • "Honorable Opponent" (may represent a player who is really good in playing certain champs. example: boxbox - riven main)
  • "Friendly" (no one gives feedback on a player who doesnt flame, but when he does he will get a report, so this option seems useless? may the system itself judges a players behavior?)

What i would like to see is a system that is more specific about how a player is skilled and behaves. So i am better prepared for my next game when i face those players in my or enemy team. The current feedback system gives me to little information of a player's current status. (example: may this guy is currently on "Tild Mode")

Overall a more complex system is what i would like to see (hey, may there could be a page with a diagram or so, who knows?)

0 Comments