I switched to maining support two weeks ago. Best decision I ever made
I am by no means a perfect support main. I've been maining it for 2 weeks now. Been playing mostly Janna, Lulu, Sona, Karma and a bit Soraka. Is it just me, or it vastly easier to climb using the support role than any other role?
I've been thinking about why that is, and I've come to a hypothesis: Support is the easiest to climb with, not because it has the highest carry potential, but because it has the highest throwing potential.
Think about it. Support is most people's least favorite role. Everyone gets autofilled into it, and hate every moment of the game. However, it's also the role that is the hardest to understand what you're supposed to be doing. Let me try to illustrate:
The box in green is the part of the playerbase that is carrying with their role. The part in red is the part of the playerbase that contributes to a harder game for the rest of the team, AKA throwing.
So, if an average player were to play in the ADC role, they would have a higher chance of carrying than in the support role, because the support role is harder to learn. With that I mean it's harder to learn how to carry. It's easy as a support to just sit back and heal and shield, or throw down some CC and expect your team to follow up. However, it's harder to learn good shotcalling, warding correctly and at the right time, and knowing when to sacrifice yourself for a teammate and when to let them go. These are skills that come with tons of practice.
So, my point is that if you let someone else play support, they have a higher chance of throwing the game than to carry the game, statistically speaking. However, if you are the support and can lift your skill level to the green box, then your team will overall stand a better chance of winning than if you were an ADC for instance, even if the carry potential is higher in other roles.
My hypothesis is, in mathematical terms:
Throwing potential > Carry potential
in terms of importance. With that I mean that the difference between plugging in the weaknesses of your team is noticeably more valuable for win % than to get a bit of extra carry potential.