Suggestions regarding Dynamic Queue
Scroll down past the second break if you're only here for the suggestions, tl;dr for the next part is only my introduction and feelings about the current system.
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First things first, hello, I'm VaryII. I have played since 2012 and have amassed at least 2750 normal games between the old and new systems. I'm currently a Gold IV player, so I'm not nearly as high elo as some, but I thought I would share my thoughts on Dynamic Queue as it is before going into my suggestions for improvement. When it first came out, it was clunky, buggy, and the wait times were terrible. Within a week, this was much better as I believe some bug fixes or optimization was added, or it just worked itself out. My first ranked game after it had been initiated, as well as my first of the season... was terrible. The enemy team stomped my team and in /all chat, one of the enemies mentioned they were so happy for Dynamic Queue, meaning some of them had queue'd together. This got me thinking that Dynamic Queue was the reason my team lost. Not because my team was any worse than the opposing team, but because we were soloq and they were not. However, this line of thinking is wrong. They could have been grouped together due to the queue, sure, but that didn't mean that they were also in the same room, skyping, teamspeak, curse, or some other voice platform. It is one thing to group with friends, its an entirely different thing to group with people you can speak to. I don't have a lot of friends and the ones I do don't really play League. The few friends on League I have I don't know and do not Skype with or otherwise. Anyways, after my feelings over that matter were washed away, I began to be happy that Dynamic Queue is here after all. It gives a player the ability to select two roles that they want to play which was not here before. I enjoy this because I main everything EXCEPT support and supports are in a much lower supply than some roles. Be able to play what I wanted was what I wanted at the end of the day. However, below are some ideas I've come up or have heard from the Dynamic Queue Roundtable video.
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I've done some coding personally, so I understand it would add clutter and take some time, but if it is implemented, I could see a resounding effect across all divisions regarding queue times. Add the ability to have more preferences to Dynamic Queue, up to four in total (if it were five, it would be synonymous with fill). Tacking on the ability to not only have a primary, secondary, tertiary, and quarternary option, but also include the ability to set multiple roles on the same level would make this change even healthier for players and Dynamic Queue. A player that can play at least 4 roles decently well would be matched quickly. Even if he or she did not get their primary, at least they would get to play a role they are confident in while also benefitting the Queue by reducing wait times for people less confident in roles other than their primary or secondary. Additionally, if that same person is equally confident in two roles, prefers a third role, and feels decent, but not the best on his last role, he could put the one he or she prefers as their primary, the two roles into their secondary, and the last in the tertiary bucket. He or she could just choose a primary and secondary, but in the interest of time or because he or she doesn't mind, he or she has the option and slight incentive to pick more than two roles.
Optionally, you may also let people queue with only one role in mind with a warning in the client saying that their queue time may be lengthened considerably.
However, if you still want players to be able to play their primary role, but don't want them to be able to only pick one role, then as was suggested by the roundtable, add weighting instead. Every time a match is initiated (not just champion select, the actual game), add an arbitrary number like 1 to that person's "weight". Then the system may look at the weighting of an individual and if it is higher than anyone else's, assign them their primary role. This has its own faults with higher elo play since queue times are already awful there, even if a player (Ex. Imaqtpie) selects Fill as his primary role. Although by itself it would be an issue, but if players are selecting multiple roles WITH weighting, then it would help.
The only caveat of all this is that I'm not sure exactly how much it'd help higher elo players. I'm sure it would at least make it so the queue no longer has to select a role outside of the two a player has chosen for higher elos as long as players make use of these new components. If anyone else has suggestions for improvements or possible critiques, please comment below.