Sona is such a good example of why Aura characters struggle

killd0zer·11/3/2015, 7:27:38 PM·2 votes·520 views

The only time Sona ever feels "good" is when she's pretty damn OP. When she was a pro staple (back in the day), she was absurdly dominant in solo q. Sona's pretty damn balanced right now, and everyone think's she's weak. That's because she FEELS weak.

Everything about her is SUBTLE power: Her abilities aren't targeted. You can't miss Q, you can't mess up W. R has the largest hitbox ever. QWE don't interrupt movement. (like Syndra) Power Chord is fast meaning you can walk up, burst, then leave. Lot's of small effects vs a few big ones. (Each ability does like 4 things) Non clear numbers. It's hard to read her damage, because her Q + Chord combo is like AD + Aura + Chord + Q passive damage boost + Q activation

She's gonna be the next Lux. A balanced champ get's unnecessary buffs and becomes strong. And when Sona's a strong pick, that's usually bad because she's so easy to play, everyone gets to use ALL of her power. Say what you want about Thresh, but there's way more skill discrepancy between a good Thresh and a bad one, vs a good Sona and a bad one.

5 Comments

Emmy Cha0s11/3/2015, 8:11:36 PM3 votes

https://em.wattpad.com/89692efc3a62b4215ada3667e580d9988ff4abde/68747470733a2f2f642e776174747061642e636f6d2f73746f72795f70617274732f3135323639333732302f696d616765732f313366383864623962333031376364642e6a7067

Sona was never more balanced than post patch 3.8. She felt good to use, was still strong, but had definitive weakness and still lost hands down to Leona, Thresh, Blitzcrank, Zyra, blah blah blah. Hell, even after heavy nerfs in 3.14, she still felt good and stayed barely viable, even though it made her weaker than Nami. It's patch 4.13 that ruined Sona, never forget this fact.

In other words: you're full of shit.

Kynami11/3/2015, 8:50:56 PM2 votes

Q is missable, unless you are almost in auto range it may just hit minions instead of the champion, at which point you are wasting mana and shoving the lane. Since the rework over half the actual power of the ability is tied into the follow-up auto attack which simply gets you KILLED versus competent players on the other side. (Seriously, if you are brain-dead enough to attempt always getting full power from your Q you are a bad Sona player that is asking to be jumped on and deleted.) Also the damage is laughably bad, Sona absolutely requires items with artificial scaling to be remotely useful past lane phase for any damage.

W is overpriced for what it does for all of lane phase. They balanced it around a full five man usage pattern come team fights... which means for that first 10-15 minutes of the game its almost worthless. And it only gets remotely usable with a full-AP build, which on a support is build-path locking.

E is the biggest joke in the game since the rework. Sona has no wave clear, she used to be kinda able to work around that by speeding minion waves up to soft counter-push. Also it had an always-on portion that helped rotations. Its a one point wonder for practically the entire game now.

Power Chord is enormously nerfed. Sona no longer has ~7 second cooldowns across all abilities, power costs for a quick reset are exorbitant, and it requires her to be in auto-attack range to use... which on a squishy champion with some of the lowest health and resistances in the game that has to be build full-glass to be remotely effective... is asking to be jumped on and killed due to also being in the lowest speed category in the game.

Ult has a stupidly long cooldown and is literally the only thing a Sona that is behind can contribute, oh and she may as well be gated by Flash cooldown because she is so squishy that attempting to use it for anything but a counter-engage without flash is suicidal. And if you end up spending that ult saving your slow Sona while warding you may as well consider the next team fight as lost as if they already killed you anyways.

In some ways playing Sona requires a greater degree of positioning knowledge and map awareness than any other support in the game. And she is practically the face of the support version snowball or fail since the rework. She has no effective fall-back pattern. If behind she will stay behind unless the opponent royally screws up because again at that point she is literally nothing but an R dispenser once every couple minutes.

disregardable11/3/2015, 7:37:39 PM1 votes

there's way more skill discrepancy between a good Thresh and a bad one, vs a good Sona and a bad one.

You have clearly never had the misfortune of playing in bronze. Trust me. There are awful Sonas. Sonas that will wait for you to die and then ult when they get turned on. Sonas that will spam all of their mana in 2 minutes and refuse to back. Sonas that will chase kills for themselves. They'll Q minions, they'll miss their ults, they'll mistime their ults, they'll waste their ults, they'll max their fucking E second. THEIR E.

The skill discrepancies really are equal.

Pika31011/3/2015, 8:01:41 PM1 votes

Well, considering Sona felt good to play before 4.13, was still widely considered an inferior version of Nami, but viable enough to be played(including professionally) by player preference. Your entire logic falls apart at the seams.

She felt good, was professionally viable, yet despite being weaker than Nami.

So I'd like to disrespectfully disagree with what you're saying. Please just assume I'm being disrespectful, I don't want to put in the effort of throwing insults at you right now. You simply aren't worth it.