Sona needs a bit of love: tons of suggestions inside
So lately I've been playing a lot of Sona after sulking her for a bit post-rework. I've come to the conclusion that there is great potential in that rework, but she's being held back - partly due to external factors, partly due to her kit itself. As a jack-of-all trades, Sona isn't (and shouldn't be) allowed to best specialists in their own area; she can't engage harder than Leona, she can't heal as well as Soraka, she can't peel as well as Janna, and she doesn't hurt as much as a true damage dealer. That is fine. However, when you take into consideration that Nami exists, and that she:
- Has more hard CC, accessible more often, from longer range, and her CC isn't affected by tenacity
- She has better sustain (numbers and practical use), AND an actual incentive to max it first
- Her AA buff lasts longer, slows, and is more visible to the ally
- Her speed buff can be done more often, and more reliably on allies
Essentially you have 2 jack of all trades who hard CC, sustain, buff allies, and speed them up; one of them does it better than the other. Why would you pick Sona over Nami (except preference)? The only thing Sona has on Nami is her damage, but unless you think your support hitting like a truck is somehow more beneficial to your lane and your team, why go for Sona?
She needs an edge. Thoughts:
OBVIOUSLY NOT ALL OF THIS SHOULD BE DONE. i'M MERELY GIVING EVERY POSSIBLE IDEA THAT COMES TO MIND.
GENERAL
- Make her tankier, so poking and tagging allies with auras is less dangerous to her (not as bad as she once was, but she's still extremely fragile)
- WIth the same idea in mind, buff her base MS so that she pokes enemies and tags allies better, BUT is still heavily punished if caught out of position
- Buff her mana pool or mana regen - for a champion with such incentive to cast often and in rapid succession, she is pretty damn gated by mana all game long
- Reward Sona for properly tagging allies with skill: small CD reduce on whichever aura was used, small mana regain, etc
POWER CHORD
- Make Diminuendo and Tempo more visible on enemies, especially Diminuendo. It's hard for me to feel good about Diminuendo (which is powerful!) when I can barely see its impact on my screen (Arcade Sona somewhat fixes it).
- For some reason if you cast a spell immediately after using PC, it doesn't give a stack. FIx it.
HYMN OF VALOR
- Make it so the buff can proc on tower. Sona used to be great at supporting pushes, the rework removed most of that: give it back, it was one of her signature imo
- Make it so the buff is more visible
- The buff does not properly grant assists, fix it
- Make it so the buff cannot be spend on a lane creep
ARIA OF PERSEVERANCE
- Lower the mana cost/even it out so that maxing W in a tough lane actually is an option for her
- Increase the shield duration, for an AoE shield that requires you to tag allies with a 300 range aura, it's very short
- Make it grant the shield on Sona's healed target, and refresh the shield on that target if she tags him (Lux W style) for clutch saves and good teamwork
- Make it heal the target more/go to another target if Sona herself is full
- Make the heal stronger OR lower its mana cost, atm it is extremely inefficient. If you don't want to strengthen the heal because you don't want her to be a strong AFK heal bot, which is understandable, strengthen the shield which requires timing and tagging allies
SONG OF CELERITY
- Lower the CD, for what this ability does it does feel like it should be up more often than this; if you don't want to make it so Sona is impossible to catch when caught with her pants down, lower the CD only if an allied champion was tagged
- Allies that stay within the aura keep the MS buff as long as the aura stands (rewarding teamwork, and since it means stay grouped tight, it has drawback, aka enemy AoE hard CC)
- The buff doesn't properly grant assists, please fix it asap
- Creeps are sped up again (giving her the potential to support pushes again)
- Increase the value at lower ranks... other supports have one point wonder skills, she does not
CRESCENDO
- Lower the CD, it has no business being twice as long as Ashe's ult, Tibbers or Solar Flare when these abilities have global range/tons of burst/superior range, and for Annie and Leona, on champions who have another mean to hard CC in their kit
- Give it back its old width, "but we only changed the visuals!" lalalala, not hearing you over the sound of my reflex Crescendos that whiff when they would never have whiffed pre-rework
- While the ult passively making her QWE stronger is a nice thematic, what it does is it makes Sona unable to have the full potential of her basic skills until lvl 18, not cool for a support! Take some if not all of that power and actually give it to the skill
You called?