@Riot: Tryndamere is a Walking RNG Machine.

Sqkerg·1/23/2017, 7:28:14 AM·2 votes·1,428 views

Well, he is early game at least. His entire early game is decided by rather you can "get lucky" and get the 35% crit autos to get first blood. If he does that, he won his lane, if he doesn't get lucky, hes going to have a hell of a hard time doing anything until lvl 6. It's also just as annoying to play against, your early game trades are literally dictated by the game rolling dice.

That being said, what I propose would be to make his crit chance from his passive scale (most likely by level) into the late game. This way, it's not as likely for him to land those one or two "lucky crits" and kill you, but at the same time, still lets him achieve his endgame split pushing/dueling fantasy. Of course, he would most likely require some early game stat buffs to confiscate (base AD maybe? Idk). But, overall I think that this would put him in a much healthier position, at least until a potential rework (if hes gets one).

2 Comments

Craft Zeppelin1/23/2017, 7:46:02 AM2 votes

Games that are geared to competitive have balances to RNG factors. Hell even pokemon has it and has a sort of saying upon the community that criticals dont impact the outcome since it will eventually come and you have to be prepared. Riots criticals are like the fairest criticals ive seen by far,

Quepha1/23/2017, 7:42:01 AM1 votes

His high crit chance of 35% in the early game causes him to have a very predictable amount of dps (especially with League's crit normalization algorithm) where he gets about 1 or 2 crits in a given exchange that will reliably show up. His crits aren't really "lucky" since a given trade is probably going to be long enough that you should expect at least one crit.

Highly variable exchanges come from very low crit chance so a crit only occurs once every few exchanges (or even once every few games under the same set of circumstances) and turns a basic trade into a surprising kill. The single crit rune that some adcs take is actually the biggest source of randomly variable fights in the early game since it only matters once every few games, but when it does happen it can completely turn a lane phase around.