The Problem with Poacher's Knife/Scavenger's Smite
When was the last time you've ever seen the poacher's knife in a serious game? 10 games ago? 20 games ago? Don't know what I'm talking about? Does that item even exist?
Ever since patch 4.20 blazed into Summoner's Rift a lot of changes has been made both aesthetically and gameplay wise, the focus in particular is the jungle interaction and its many revamped denizens.
As many of you know, the poacher's knife does everything else a tier 2 jungle machete upgrade does PLUS 20 extra gold if you smite the captain of each jungle camp from the enemy's side including dragon and scuttler near dragon if smiting blue side camps, baron and scuttler near baron if red side camps. As well as giving you a 175% MS boost decaying over 2 secs.
You might say, "Wow that sounds great! If I farm efficiently the enemy side jungle I can surely benefit from all those extra stuff!" Well, that's the theory anyway but a long, long, time since patch 4.20 introduced this item I have not seen it being picked up while it's fellow jungle tier 2 items have received changes, nerfs, and balances all throughout.
Despite its amazing bonuses, however, the problem with the "gray smite" is that it is inherently a gamble with indirect payoffs whereas all the other smites have a direct payoff in terms of combat and gold gain.
To further elaborate let's see how each smite performs in a gank or in a fight in general. *I will be calling all the smites in their unofficial terms as to make things simpler and easier to identify.
- **Purple Smite **- While giving you sustain during a clear with an aoe damage and stun on camps it also heals you for 15% of your health and mana. Fights in the jungle gives you a "combative edge" if you smite camps because it gives a pseudo summoner heal that cools down for 15 secs if you have two smite charges. basically a double heal within an extended teamfight. This also works in river fights if you smite the scuttler.
- Red Smite - While initially being grossly overpowered upon release, despite nerfs this smite still sees uses within the fighter roster of junglers basically allowing for a mini exhaust with ignite vision or a modified version of Poppy's ultimate, a jungler that is even or slightly ahead can easily 1 v 1 a solo laner essentially making the jungler another power source for assassinations for the enemy carry.
- Blue Smite - Easily the most popular smite used because of the added CC and true damage it provides. Stealing your target's movespeed by 20% making for easier ganks or easier to land skill shots for securing ganks.
The fact that Gray Smite doesnt give a direct payoff when it comes to fighting or ganking makes it the least popular form of smite. Furthermore, the moment you buy the Poacher's Knife you are essentially telegraphing to the enemy team that, "Hey, I'll be in your jungle a couple of times to make this jungle item work so watch out for me there! xoxo." In a game where information is key that bit of data tells a whole lot. Instead stealing enemy camps you might find yourself baited into multiple ganks and ultimately end up farming your own jungle without the benefits of the other smites unless you invest in another 255 gold or a whole lot more if you upgraded too early.
From my perspective, I think the way to make Poacher's Knife viable or at least make it a choice that isn't so much of a losing gamble would be to give it more utility. Give poacher's knife a reloading single ward similar to the Greater Totem upgrade since thematically a poacher or a natural scavenger would always "scout out" the area before entering it. Since the Poacher's Knife's niche is indirect combat the ward would allow it to branch out in various ways and give the jungler using it more utility aside from the invasion of jungle that the item was meant to be used for.
Anyway, post your thoughts on how the Poacher's Knife can be used more properly or maybe perhaps it's already in a healthy spot and I just don't know what I'm talking about feel free to post your ideas below and hopefully if something great comes off it Riot takes notice.
and
( in a lesser extend
) are good counterjungling items, because the first allows faster and safer clearing in enemy territory and the latter two allow more duel power; probably not as much as the poacher, but that is something they are able to do beyond their main power.
And no, they don' t need to be nerfed becauyse is fine that way, but the poacher that needs to be revisioned, and most probably reworked.