Juggernaut upgrade?
So, I don't know if I'm the only one who feels this way, but I feel like the new Juggernaut enchant is kind of a bust. Previously, tank jungle was not the meta, but was a viable option for a squishy team. Nautilus, Sion, and Trundle tended to be my go to tank junglers, because they were not expensive to itemize (especially considering that junglers tend to have less gold to play with, and eventually everyone on your team starts clearing your camps)
Now, (aside from the Trundle's 1v1 strength) Nautilus and Sion are not high damage output champions (at least, as I played them). Their entire viability was built on becoming a "raid boss". Build so much tank, you can walk into the team fight, dump your cc, and then you're a meat shield. A large portion of this was due to the 25% health granted by the passive, but also the armor buffs, wards for vision control on invasions. These were added mid season just to bring tank junglers up to a point where they could stand up to the heavy invade/duel/gank meta that was so popular last season.
This season, after a few games of tank junglers, the item seems like a bust, gold wise. The 500 hp buff melts in an instant, so the tank who was able to soak up precious seconds of team fight now just dumps cc and dies. The jungle changes were intended to curb the heavy pressure meta, from what I had read, but it feels like tank junglers were also left by the wayside, and went from nonmeta to nonviable. What reason do I have to play a tank jungler and build entirely tank, when I can play a bruiser like Hecarim or Vi, and achieve similar results? CC, higher damage to respect and similar tanky stats just from a bruiser build path.
I have not tried to play high sustain champions like WW/Aatrox/Fiddles yet, or duelers, but after trying tank junglers, this was my initial impression.
Now, maybe I'm the only one with such a sour taste in my mouth, but does anyone feel similar to this, or would care to weigh in?