Some of my Ideas on how Veigar can be buffed.

Hoai·3/18/2015, 5:00:59 AM·1 votes·465 views

Veigar As you all may know, on the PBE, they added some range to Event Horizon and removed the per level cooldown on Q, but removed it shortly afterwards, leaving only the extra 50 range on Q. This probably isn't enough to make Veigar as viable as he was as before (which still wasn't very much, especially after the DFG removal), and I thought of many different ideas in which they can change his skills.

I just compiled a bunch of random ideas of how he can be buffed; some may be farfetched, some might actually work, it's pretty late at night and I honestly don't care. Some of the ideas might be contradictory too. Do note that some of my numbers are just placeholders to give you an idea of how much should be buffed or how much it should scale per level, IMO, and *shouldn't be taken too seriously. *

Equilibrium (Passive)

  • I'm pretty sure this is good as it is; otherwise, they can add a function where he recovers 10/20/30 mana upon killing a unit or something.

Baleful Strike (Q)

  • Instead of removing the cooldown per level, they can probably leave the cooldown per level as it is, however, they should instead either:
    • Make the cooldown go down by *0.5 *whenever Veigar kills a unit
    • Make the cooldown go down by 1 whenever Veigar kills a unit using Baleful Strike
    • Give Baleful Strike *2 *charges: this way, he can get 2~4 minions in one go when being zoned or under turret. Same cooldown as usual per charge.

Event Horizon (W)

  • This is the real problem with the new Veigar: with all the meta champions having tons of mobility, this can almost be impossible to land. They can:
    • Keep the change they reverted in the PBE, in which they added 50 range.
    • Lower the time it takes to stun from 0.75 to* 0.50*
    • Completely rework Event Horizon so that it's "similar" to what it actually does in real life: makes a circular warning the same size as before, however, after 1.25/1.12/1/0.88/.75 seconds, all units still within the area are pulled towards the center (sort of like Viktor's upgraded stun) and then are stunned 0.25/0.38/.50/.63/.75 + 0 to 1 seconds depending on how far away from the center they are within the circle. People on the edge will be stunned* 1.75 seconds and be pulled to the center, people who are somewhere else in the circle would probably be stunned ~1.25 seconds and pulled to the center, while people at the center would be stunned 0.75 seconds, however would not be pulled in any way (at max level). This would let Event Horizon still have counterplay while still being somewhat landable. There can always be different numbers of course. Maybe even add a function where the enemies inside Event Horizon cannot see any other champions in a smokescreen-like state while other champions outside cannot see the ones inside to make it more realistic; it actually would be quite interesting. ** Dark Matter (E)*
  • If they decide not to change the new W at all or maybe only slightly, they can always make it easier to land indirectly. - Give Dark Matter a slow, at least a small one. That way, it would make Event Horizon easier to land somewhat. - Make Dark Matter fall faster the closer the impact point is closer to Veigar, sort of like Soraka. That way, it wouldn't be as reliant as Event Horizon. - Make Dark Matter have a bigger AOE radius, doing much more damage torwards the center. That way, it wouldn't end up missing and being useless.

Primordial Burst (R / Ultimate)

  • I honestly don't mind the scaling nerf; Veigar stacks quicker then usual anyways. However, they nerfed it the wrong way; it just gives melee mid-laners a bigger advantage, and most melee mid laners have quite a bit of mobility, usually blinks. - Make Primordial Burst's scaling off Veigar go up to 1.1 from 1, and then nerf his scaling off the enemy champion from 0.8 to 0.6.

Eh, that's it. I probably should've made my idea's more shorter and simple though; no offense to Veigar. Veigar

2 Comments

BradTaste3/18/2015, 5:05:16 AM1 votes

I was thinking if he kills a unit with q half the mana is refunded. If 2 minions are killed then full mana returned and cooldown reduced by 1 second. This makes it so he can actually be usable in lane without instantly running out of mana and planning a bullshit q that is useless

Lauricella33/18/2015, 2:10:42 PM1 votes

E is event horizon not W