Cool-down Reduction, Mobility, and Crowd Control -- The Trinity Force That Broke League
Now I know there might be some people out there thinking "Alright, this kid is clearly disabled and I clicked this post just to tell him that and down vote him." or maybe just came here to tell me that it is the ADC position that is at fault, or tanks, or whatever they just got mashed by. But
with me here...
I am a pretty avid league player and have played a lot of league games over the years. I have been playing since around November of 2012. In that time I have witnessed a metric shit-ton of changes and meta shifts from tanks to assassins back to tanks and so on and so forth. I have watched the mobility creep in league get to the point where now it seems like every champion that comes out has at least 2 dashes and some other form of movement ability that is "new" or "unique". That coupled with the systematic removal of silences from the game made for some pretty hectic and wild game-play with champions dashing about every which way. In addition to this they have also added in many, many items that have CDR attached to them even when it doesn't really make sense to be honest.
This brings me to what, in my opinion is the real balance issue with league right now. The fact that CDR is attached to more items than it isnt. You don't have to go out of your way even REMOTELY to end up with 40-45% CDR. This is especially true with tanks/bruisers in the top lane. In my opinion this is a huge issue as it exacerbates the mobility creep that has completely reshaped the game from the way it used to be. Maybe that is even what was intended, to make the game fast-paced and move away from some of the slower, zone control, and traditional play-styles of champions like Karthus, Anivia, etc. If that is what was intended then fine, I am not going to sit here and try to tell Riot their vision of the game's future is wrong even if I don't like it.
All that being said, mobility creep isn't the biggest problem with the aforementioned excess of CDR injected into the game. The biggest problem with this is that champions like Sejuani who have insane amounts of CC built into their kit, and frankly, have very high base damage (or even % Health Damage) on their abilities, are now free to use these abilities A LOT. So many of these Tank champions whose roles are open to debate are able to throw out relatively high-damage, crowd-control abilities every few seconds in fights. That is so insanely hard to deal with that it makes the mobility they have added in almost necessary.
We have ended up in a place where teams have 2 champions boasting 4,000+ health, stout resistances to both AP/AD, and who can dish out crowd control spells almost constantly. We have ADC's who have reset mechanics like assassins and have given them abilities that provide them the ability to deal near 1,000 damage or more in some cases in a single auto-attack. We have mages who are capable of dashing around fights, providing CC, and dealing 1,500 damage in a second or less.
At a certain point we need to look at where we started, where we ended up, and take a step back and say "Holy shit, this whole thing really got out of hand." It has been a slow burn for a long time now and it is not that I'm just realizing this, but just decided to browse the boards today and see a lot of complaining about everything under the sun. Felt the need to post my 2-cents and actually provide what I felt to be a well thought out post on how we have gotten to such a volatile game state.
If you took the time to read this, you're the real MVP. Feel free to add me in-game, always looking for chill people to play with. If you don't agree with me, that's fine, I'm not perfect and I may be wrong, just my take on it.
my wall feels so useless against 50% of the roster
which gives them up to 30% CDR by itself without sacrificing any damage (in fact I think this was also when all the Zeal items cost was reduced as well).
).


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(Bard e you can follow, Tahm "global" ult is no direct movement),
(w just a realy small dash like darius ult),
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,
,
w,
w,
w. Items and new Runes Reforged giving multiple forms of slows or movementspeed to keep up like Predator or Glacial Augment. Sometimes even Movement gets removed like the Boots entchantments.
(
mobility